Repeatable Hull Research

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Author: hamster113

Last revision: 11 Jun at 11:27 UTC

File size: 60.42 KB

On Steam Workshop


Always wondered why there is no repeatable research for hull point? Well, this mod introduces some fix for it.

* New Society Repeatable Tech : Improved Damage Control (+1% Ship Hull Points)

Furthermore, this mod also introduces:

* 5 Society Technologies with +2% Ship Hull Points, for Non-Gestalt ONLY.
* +5% Ship Hull Points Society Tech, for Psionically Ascended Empire ONLY.


Why its in Society tech and why normal empire have bonus tech?

* Introduction of repeatable hull research can improve combat balance by giving indirect nerf to infamous "Arc Emitters"
* Increased Hull Strength also gives more chance to Missiles and Strike Crafts.
* Gestalt in 2.3 is seriously overpowered, in level of console commands, thus allowing normal empire to have leverage can improve health of the game.
* Society in late game is totally useless, and normal empire gets excessive amount of society research.