Planetary Diversity – Planetary Habitats
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This is an add-on for Planetary Diversity.
This is not a stand-alone mod and will not work without Planetary Diversity.
I would highly recommend using this with my Planet View to get the full effect of the Artwork.
This sub-mod adds new planetary habitats to the game. They can be built on any planet that is less than size 25. If they have a particular deposit or modifiers or are special uninhabitable classes, they will gain special districts, the same as how orbital habitats get them, and these habitats add a bunch of special modifiers to the game. They all start with 50% habitability, but each upgrade gives them 10% more habitability, pushing them up to 70%.
This sub-mod also adds an Origin which allows your race to start with 2 habitats already built and inhabited in your home system, and you can choose between a random or Sol system to start with, much like the void dweller start.
Habitats with the terraforming candidate modifier get normal districts and can be turned into regular planets and keep their districts.
Habitats are built like regular habitats via construction ships.
Level 0
Buildable at game start
Cost: 500 Alloys, 50 Influence, 450 days
Asteroid Habitat
Cost: 1000 Alloys, 100 Influence, 900 days
Barren Habitat
Level 1
Unlockable via an early game tech
Cost: 1000 Alloys, 100 Influence, 900 days
Molten Habitat
Hothouse Habitst
Toxic Habitats
Frozen Habitat
Level 2
Cost: 1000 Alloys, 100 Influence, 900 days
Unlockable via a mid-game tech
Gas Giant Habitat
I’ve removed the AI’s abilities to make these planets for now.
Click this link for the PD Discord Server[discord.gg]. Please go there for FAQs, questions, comments, or bug reports. Sorry to anyone who doesn’t have access to Discord.