Monument for Scientists

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Author: Raffaele

Last revision: 22 Sep, 2019 at 13:44 UTC

File size: 1.02 MB

On Steam Workshop

Description:


Newton, Maxwell, Einstein…No doubt the scientists are the most great and important individuals for the whole species. But, do you remember the name of the scientists that had done great jobs for you? Do you remember who invented jump drive for you? Don’t worry, this mod provide you a chance to memorize these best brains in the game, permanently.

In this mod, you will face a series of events about your beloved scientists along with up to 30 different planetary features and other bonuses that could enhanced them and your empire greatly.

Compatible with version 2.3.2

If you find any bugs or issues, or you have any suggestion of improvements, please leave a commment.

And of course, don’t forget to rate and subscribe my mod!

And again, check out my other funny mods!

Change log:
6/25/2019:
1, delayed events: the retirement event will not happen in the first 15 years after the game started.
2, greatly increased the success rate of the rejuvenation project.
3, planet features now produce not only research points but also other amazing buffs to the planet and even the entire nation.
7/11/2019:
1, a policy system wad added to let the player choose how frequently the events will trigger.
2, fixed an issue that will cause missing holy site event description.
3, inspired scientists can now have the ascension traits if your empire has finished ascension projects or modified with advanced trait (erudite).
I only did limited test work in this update. So if you find any issue or bug, please tell me.
9/21/2019:

Events for Synthetic Leaders

1, a whole story chain for synthetic leaders, along with a special policy system.
2, research log decrypting now need some research points, but the reward has been increased.
3, optimized some dialog/description.
4, fixed an issue that engineering holy site can’t inspire young leader.
please be patient for gestalt empires update.
9/22/2019:
the effects of two plantary features changed:
1)University of Galactic Science now provide 1 researcher job per 20 pop.
2)Private Robot Facility provide 1 roboticist job.

Check out my other fancy mods!

Artificial Wormhole : generate wormholes and explore the universe
Old Fashioned Jump Drive : jump drive with shorter windup/winddown time
Gas Giant Transformation :transform a gas giant into gaia world
Megastructure Cleaner : quickly remove your unwanted megastructures
TradeLane Network : build a fast travel network in your territory, enjoy its boost to the local trade
龙门客栈Hotel Arch of Dragon : Kungfu Masters in space offers you food and room for rest
Animated Humanoid Synthetic Portraits Update for 2.3 : an up-to-date of silfae’s Animated Synthetic Portraits mod
Relic Raider : Declare War against others to plunder their relics!
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牛顿,麦克斯韦,爱因斯坦……毫无疑问,伟大的科学家们是一个文明中最为重要的个体,没有之一。不过,你还记得那个为你的帝国作出杰出贡献的科学家的名字吗?你还记得是谁为你研发了跳跃引擎吗?别担心,现在你终于有了一个永久纪念游戏中杰出科学家们的机会。
在这个mod中,你将会遇到一系列的和科学家有关的事件,有多达30+的新行星特性,以及众多为你的行星甚至整个帝国提供加成的效果。
与最新2.3.2版本兼容
如果有任何建议和意见,请在回复中留言~
也别忘了喜欢和订阅这个mod~
更别忘了玩一玩我的其他mod~
更新日志:
2019年6月25日:
1,延迟触发事件:现在退休事件将至少在游戏开始后15年才可能触发。
2,极大的提高了返老还童手术的成功率。
3,行星特性现在除了提供一定的研究点数之外,还提供了更多更广泛的加成,具体的效果等你去探索!
2019年7月11日:
1,增加了一个帝国政策,可以选择不同的工作制度,调整事件触发几率。
2,修复了圣地事件介绍不显示的bug。
3,被圣地激励获得的科学家现在也可以像普通科学家一样拥有飞升特质。
本次更新仅进行了少量测试工作,希望大家积极反馈问题。
2019年9月21日:

重大更新:添加了合成人领袖事件

1,合成人领袖现在有全新的事件集,并拥有属于自己的政策树以调整事件发生的频率。
2,研究日志解密现在需要投入一定的研究点数,但完成时的研究奖励也相应获得大幅增加。
3,调整了部分对话框和描述内容。
4,修复了工程学圣地不能激励新科学家的bug。
敬请期待后续关于格式塔帝国的更新
2019年9月22日:
更改了两个行星特性的效果
1)银河科学大学现在每二十个人口提供一个研究者工作岗位
2)私人机器人制造平台现在提供一个机器人专家工作岗位

我的其他mod

人工虫洞 :创造新的虫洞,迅速探索宇宙
旧版跳跃引擎 :旧版引擎具有超低的冷却时间,但在跳跃后有一定战斗力损失
气态巨行星转换 :把气态巨行星转化成盖亚星球
巨建清除器 :移除不需要的巨型建筑
龙门客栈 :强大的酒店职业为星球提供贸易舒适度和住房
动态人形机器人头像 for 2.3 :对silfae的 Animated Synthetic Portraits mod提供了新版更新
贸易线路网 :建立一个国内的高速贸易通道,快速部署舰队并享受其带来的贸易加成
遗珍掠夺者 : 向其他玩家宣战,抢夺珍贵的宝物!