( Twinks Eternal Empires )
So many cycles have passed, life went exctinct and arose anew and we still endure. Millenia no Millions of years have it been and one might wonder if we could ever recongize ourselves again. We are what left of a glorious past and will endure till the end of the eternal realms and beyond!
Welcome to the new and updated version of my eternal empires! So far i am happy to announce this update and the new changes to it. Reach the pinnacle of civilization with this mod!
The weapons for the eternal empires can be found here!
https://steamcommunity.com/sharedfiles/filedetails/?id=1669293509
Eternal Empires
Eternal empires are extremly old and extremly advanced civilization. nothing can stand in their way.. not even the original empire. They come with a unique aestehtic and technology, and a very unique shipset.
Government: Eternal Continuum
Civics: Keepers of Infinity, Eternal Cycle
Ethics: Fanatic Materialist, Fanatic Spiritualist, Fanatic Xenophile, Fanatic Xenophobe
Features
- A bunch of unqiue perks, megastructures and what not.. dedicated to beeing the most ancient and most fancy of empire.
- A whole new system, dedicated to shape out this special kind of empire. New Strata, Jobs, Planets.
- Build special and unique buildings, unmatched in complexity and advancement
- Enjoy a unique new ship and citydesign and a whole race made for them!
- Play as an eternal race, with unique traits and perks. The eternal race can be found under the category "Eternal" The same race is also playable with normal traits under the category. "Ascended"
- Construct Battleships and Destroyers with Eternals Empire exclusive sections.
- You may be wondering why you should play as such an empire? The answer it easy, through the way it works, its allows far more free decisions. You can choose whatever shipset you like, the vanilla ones, and also all shipsets you can find on the workshop which are up to date. Furthermore an Eternal Empire runs into less hard coded issues.
Why do my spacestations dissapear?
I have explained it plenty of times. This thing can occur due to a hull overflow when people get additional hull modifier from other mods or somethign they did. I have testd it plenty of times. However to solve this issue for some people, i have implemented eternal wardoctrines which allow the reducing of hull in the policy tab! try that!
Chirumiu Shiroz for letting me use some of his assets, and so i let him use mine 😛
Spider for tweaking some localisation
Chipbeam for tweaking some numbers for me
Feel Free to leave a comment. My timzone is CET or (UTC+1) so please consider that my answer comes when it does x)
If you want to conact me you can also find me on the Stellaris Modding Den Discord.
Revisions:
Old revisions of this mod are available below. Click the link to download.