( Brave New World – Biological Stratum Control )

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Author: Babanabanan

Last revision: 22 Sep, 2019 at 19:10 UTC

File size: 13.31 KB

On Steam Workshop

Description:

“But I don’t want comfort. I want God, I want poetry, I want real danger, I want freedom, I want goodness. I want sin.” – Aldous Huxley, Brave New World

A mod to divide your species with increasing granularity.

What does this mod do?

Have you ever found yourself in the situation where you’re playing a biological ascension empire and you have a species that has been engineered purely to be leaders, but that keep filling up all of your worker jobs? This mod aims to fix that.
Enter: the Alphas, Gammas, and Epsilons traits.

Alphas are those individuals who have been engineered purely for leadership purposes. They can only occupy leader positions, have increased political power, and grow more slowly.

Gammas are a competent middle class. They can only occupy specialist positions, and have increased specialist output.

Epsilons have been heavily stunted, and only exist to be workers. They grow more quickly to fill their places, and should basically be used anywhere you would use robots normally.

All of these traits cost 0, and yes, all of the names were ripped straight from Brave New World, the novel.

Future plans:

Honestly? None really. Maybe tweak some numbers and potentially give alphas some minor leader traits, but this mod exists because I wanted to play a genetic ascension empire and it fulfils that purpose.

Compatibility

This mod overwrites 01_scripted_triggers_jobs.txt, and is, thus, incompatible with anything that overwrites that. If you find one, let me know, and I can make a patch.

Compatible with Genetic Experiments
Compatible with Species Engineering
Compatibility patch available for Bio-Thralls: https://steamcommunity.com/sharedfiles/filedetails/?id=1861081463
As of yet incompatible with Administrative AI