Old Fashioned Jump Drive

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Author: Raffaele

Last revision: 6 Jun, 2019 at 19:04 UTC (1)

File size: 29.7 KB

On Steam Workshop

Description:


This tiny mod brings ~~partially~~ the ver1.9 style jump drive back to the game. When activated, jump drive will only have a 15 day of cooling down, instead of the unbearable 120 days (or 200 days in ver2.02). But in order to balance the game playing, your fleet will suffer a 100% percent sub light speed penalty during the cooling, i.e., be completely frozen. BTW, i keep the 50% fleet power penalty untouched. So, use the jump drive wisely and enjoy a faster intersystem journey!

Note: since this mod overwrite some files about jump drive cooling, it may not be compatible with other mod relate to the jump drive.

3/30/2018: Compatible with patch 2.0.2
12/28/2018: Compatible with patch 2.2.
6/8/2019: Compatible with patch 2.3.

Check out my other fancy mods!

Artificial Wormhole : generate wormholes and explore the universe
Gas Giant Transformation :transform a gas giant into gaia world
Megastructure Cleaner : quickly remove your unwanted megastructures
Monument for Scientists : a full scale story pack of your scientists
龙门客栈Hotel Arch of Dragon : Kungfu Masters in space offers you food and room for rest
Animated Humanoid Synthetic Portraits Update for 2.3 : an up-to-date of silfae’s Animated Synthetic Portraits mod
TradeLane Network : build a fast travel network in your territory, enjoy its boost to the local trade
Relic Raider : Declare War against others to plunder their relics!

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Revisions:

Old revisions of this mod are available below. Click the link to download.