Reworked Sprawl

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Author: ipif

Last revision: 26 Aug at 09:59 UTC

File size: 29.7 KB

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Has it made sense to anyone else how managing a system of lifeless rocks takes as much administrative capability as a planet with potentially billions of people? Or why districts take added effort?

The Mod is simple.
Systems, Districts, and Branch Offices add 0 sprawl.
Planets add 5 sprawl.