Expanded Megacorp Civics

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Author: mouseshepherd

Last revision: 9 Sep at 16:01 UTC

File size: 196.61 KB

On Steam Workshop

Description:

Reevaluate your portfolio with all new corporate civics.

Current offerings include:

New Civics
-Research Institute: Drive and monetize innovative paradigm shifts through customer education, nudging public discourse in more synergistic directions.
-Entertainment Empire: Capitalize on mythology manufacturing and spectacle production to capture maximum consumer surplus and optimize foreign markets for profitable collaboration.
-Consumer Goods Dynamo: Optimally leverage economies of scale in consumer goods production to undercut competitors even in saturated markets.
-Spaceship Pioneers: Align operations around being first to market in interstellar transport innovation in order to excel in the keystone of every trans-stellar commercial value chain.
-Heavy Industry Titan: Dominate the heavy B2B ecosystem through maximizing alloy throughput.
-Construction Company: Specialize in infrastructure instantiation, both to facilitate commerce and productivity for internal operations and as a monetizable service for external customers.

New Trade Policy
-R&D Focus (Research Institute and Technocracy only.)

Spun-off

Family Business has now been spun off into its own mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1847846720

-Family Business: Keep the company’s c-suite among your relatives. They’re reliable-ish, or at least social pressure keeps them from screwing up too much, so operations are fairly stable.
Enjoy all the fun of nepotism!

(Both compatible with this mod and functional on its own. However, it may conflict with other mods that alter the Capital Buildings file.)

Coming soon:

-Bloodsports: Score a win-win by monetizing and promoting interpersonal conflict for popular entertainment, while simultaneously either providing security personnel hands-on training/interviewing or downsizing of profit-threatening social elements.
-Vacation Nation: Capture upscale leisure time surplus through a focus on the development of exoplanetary hospitality locations.
-Bio-agriculture Giant: Specialize in biological necessities to ensure low-cost, reliable income sources.
-Corporate Locusts: Rapidly acquire and exploit biospheres to the point of extinction, thus ensuring explosive quarterly returns while enforcing long-term scarcity. (Corporate Genocidal Gameplay)

More civics may be added if anyone has solid suggestions or if I come up with anything, so recommendations and requests welcome!

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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: MegaCorp