empty_vagrant

If you liked this item, please rate it up on Steam Workshop page.

Authors: 咸鱼夜夜白, shv2013, Hildo

Last revision: 14 Sep, 2019 at 03:09 UTC (1)

File size: 604.35 MB

On Steam Workshop

Description:

我们的舰队有着一个使命, 我们的先祖不得不离开母星并启程驶向太虚。他们希望我们能找到我们一族存在的意义,所以我们以这个目标为信仰才活到今天,直到我们离开家乡沙丘之后的千年。
Our fleet has one sole purpose, and our ancestors have to leave our home planet and start their journey to the space. They hope we can find the meaning of our existence, so we lived with this faith for thousands of years after we left our home.

1.政体 civics:

本mod从“太虚流浪”这个国策开始,几乎一切的内容都需要开局选择这个公民性,由于其占用了2点公民性点数,故之后会根据所选的思潮或政体,分别可以获得修正。
This mod starts from the national policy of “too vain”. Almost everything needs to start to choose this citizenship. Since it takes up 2 points of citizenship, it will be corrected according to the selected trend or polity.

并且,此mod完全不需要依靠星球和人口(pops)便可以生存,就算失去了全部的殖民地,也依旧可以东山再起,与之相对的,舰队特别是家园舰舰队则需要重点保护。
Moreover, this mod does not need to rely on the planet and pops to survive, even if it loses all the colonies, it can still make a comeback. In contrast, the fleet, especially the home fleet, needs to be protected.

任何一种极端思潮或格式塔政体都可以加载这个国策,并且每一种思潮都可以作为一种特殊的政府分支。
Any country with a fanatic ethics or a Gestalt Consciousness can choose the civic, and each ethics will result in a unique government type.

极端唯心——太虚教团 Fanatic Spiritualist — Void Order
极端唯物——太虚学府 Fanatic Materialist — Void Consensus
极端军国——太虚猎手 Fanatic Militarist — Void Hunter
极端和平——太虚行者 Fanatic Pacifist — Void Voyager
极端权威——太虚王庭 Fanatic Authoritarian — Void Court
极端平等——太虚议会 Fanatic Egalitarian — Void Committee
极端亲外——太虚商贾 Fanatic Xenophile — Void League
极端排外——太虚舰国 Fanatic Xenophobe — Void Junta
智械——太虚死灵(灭绝政体)Machine Intelligence (Extinct governments)
蜂群——太虚虫群(灭绝政体)Hive Mind (Extinct governments)
在进入游戏后,每一种分支都可以额外获得对应的修正。
Each government will receive a corresponded modifier.

在解锁了更多国策点数之后可以选择新增加的:思辨氛围、探索本能、激进对抗、生产编队、轨道工业、高效联络、贸易自由、贸易自由、犯罪舰队、私营舰队、自由舰队、虚空之母、战士文化、生产联统、贩奴舰队、轨道工业等27个国策。
After unlocking more national policy points, you can choose new ones: speculative atmosphere, exploration instinct, radical confrontation, production formation, orbital industry, efficient liaison, trade freedom, trade freedom, criminal fleet, private fleet, free fleet, the mother of Void 27 national policies, such as warrior culture, production joint system, slave trade fleet, orbit industry.

2.科技Technology:
为了适应家园舰的经济系统,本mod刻意屏蔽了很多建筑或者只能对星球生效的科技,并加入了家园舰经济系统所特有的修正和生产部件科技。你无法使用任何原版舰船(除了殖民船)。只能使用此MOD添加的舰船。
In order to adapt to the economic system of the home ship, this mod deliberately shields many buildings or technologies that can only be effective for the planet, and incorporates the correction and production component technology unique to the home ship economic system. You cannot use any original ship (except for colonial ships). Only ships added with this MOD can be used.

思潮专属科技,每一种游民分支(思潮),都可以获得一条科技线,并且最终的科技奖励非常诱人。
Every government type has its unique tech tree, and the final reward will be appealing.
3.传统 Traditions:
为了适应没有人口的情况,对游民的传统进行了替换,在使用游民政体时,新的传统与需求相适应。
Since the lack of population, we replace some tradition for the void nomad empire.

4.舰船 Ships:
屏蔽了原版舰船,新增加了数种舰船:
The vanilla ships are banded, and new ships are introduced:
虚空之家(武装开采站) Void base — Armed station
圣母舰(武装科研船) Mothership — Armed science ship
世界舰(武装工程船) World Ship — Armed construction ship
家园舰(生产舰船) Home ship — Production ship
护航舰(小型军舰) Convoy — General military ship
战斗方舟(大型军舰) Combat arkship — Heavy artillery ship

以及一些特殊的巨型舰船。这些舰船都可以通过研究科技来解锁更大型的模块。每种舰船都有数量限制,通过提高舰容来解锁数量。并且只能使用特殊的武器以及配件。每一级模块都拥有不同于原版的舰船模型。
There are also some special ships. These ships required technology to unlock larger modules. Each type of ships is restricted to certain capacity, which will increase with the naval capacity. The ships can only equip with special components. Each level of module has its own model.
由于不需要人口与领地,所有的生产转到家园舰上生产。家园舰可以生产各种资源,并且也可以通过升级模块来产出更多的资源。
Since population and planets are not required, all productions are on the home ship. Home ship can produce all kinds of resources and can be upgraded to carry more components.
在本mod里面,最重要的资源生产方式便是依靠家园舰安装各种规模和种类的生产设备模块,用于进行各种资源的生产。由于舰队系统无法关联到人口(pops)系统,故新创建了一项资源:人力(manpower),作为模拟星球上的pop系统,建造家园舰需要消耗这项资源。
除此之外,各种资源转化基本上遵循星球上的资源转化规律。
In this mod, the most important resource production method is to rely on the home ship to install various scales and types of production equipment modules for the production of various resources. Since the fleet system cannot be linked to the pops system, a new resource has been created: manpower. As a pop system on the simulated planet, building a home ship needs to consume this resource.
In addition, various resource transformations basically follow the law of resource transformation on the planet.

带有民用标示的舰船不会受到舰载计算机的影响,无法自动战斗。但可以在战斗中自由的手动控制。
Civilian ships will not be affected by combat computers, and they cannot auto engage combat. However, you can control them manually in combat.

6.特性 Traits:
游牧雇佣兵的特性可以正常的出现在领袖中,在解锁唯心的终极科技后,天选之子将出现在新招募的领袖中。
Leaders may come with Mercenary Warrior traits. After unlocking a specific Spiritualist technology, The chosen one traits will appear in leader pool.

(Q Q 群 : 876171817)
更新频率暂定为2天一次,如果想体验一天一次补丁的快感,请加群

Created by 咸鱼夜夜白 and the Void Nomad team.
English localization: Hildo.

English Localization:
https://drive.google.com/open?id=1FTn5krnlryz45OJynpM-gbpU7ElliM5N

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.