End Boss
Updated for 3.4
Nothing else changed
Updated to 3.0.x
This Mod tries to find the (non pacifist) AI empire that is furthest away from the player and makes it to a kind of Endboss.
That means, it gets bonuses similar to 2-3 higher difficulty levels and some additional starting techs to make sure, the player finds still an engaging opponent later in the game, when every neighbor is already outgrown.
Be careful, together with higher difficulties and/or mods like "starnet" or my "asymmetric start" mod it can get ridiulous high fleet numbers 😉
It is designed and tested for single player. If you use it with more players, there is only one endboss, but it is only furthest away from the first player.
Compatibility: Should work with most other mods.
Revisions:
Old revisions of this mod are available below. Click the link to download.