Bedivere’s Repeatable Tech Toolkit Vanilla Edition

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Author: Bedivere

Last revision: 6 Mar, 2018 at 16:48 UTC (1)

File size: 287.74 KB

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Description:

For Stellaris Version: 1.9.1

For Stellaris Version 2.0.* go here.

Purpose:

The purpose of this mod is to clean up the tech tree in the mid to late game by adding new prerequisite techs for every vanilla repeatable technology.

What This Mod Does:

It adds three new technologies, one for each area of research, and is sets each new tech as the prerequisite for the vanilla repeatable techs in each area.

I added a new prerequisite, I did NOT replace the old, you still need to research the original techs required for each repeatable tech in addition to this new gateway tech. Of course, once you research the gateway tech to an area there is no going back, you will have access to every vanilla repeatable tech in that area that you have researched the other prereqs for.

The whole point is to allow the user easier access to the non-repeatable techs that tend to get crowded out mid to late-game especially for those running some of the larger mods that add whole new lines of technologies.

Name and Localisation of Techs:

-Physics:
-Physics Technology Unbinding
-"This technology is a prerequisite for all repeatable VANILLA engineering technologies and must be researched in order to gain access to those technologies."
-Tier 3

-Society:
-Society Technology Unbinding
-"This technology is a prerequisite for all repeatable VANILLA society technologies and must be researched in order to gain access to those technologies."
-Tier 3

-Engineering:
-Engineering Technology Unbinding
-"This technology is a prerequisite for all repeatable VANILLA physics technologies and must be researched in order to gain access to those technologies."
-Tier 3

Note To Modders:
If you want to use this mod to bind your own repeatable tech, here is the info you need.

This mods info:

remote_file_id="883216557"
File Name = brtt_ve

Name of prereq techs:

"tech_physics_binding"
"tech_society_binding"
"tech_engineering_binding"

Just add the appropriate prereq to your tech of choice. For example:

prerequisites = { "tech_space_defense_station_2" "tech_engineering_binding" }

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.