Upgradable Strategic Resource Buildings
This mod adds several buildings and technologies designed to fit in with the style and balance of the base game. Therefore I don’t intend to add buildings which create Zro, Dark Matter or Living Metal which should remain extremely rare finds.
Ministry of Strategic Resources:
A building which adds an administrator job and increases the efficiency of refininery buildings by reducing the upkeep of refiner jobs by 10%. It requires a rare technology which becomes available after researching the 1st tier of all three types of refineries.
I’ve added six technologies in total which unlock two upgrades for all three types of refineries. Their main benefit is adding more refininery jobs, making refinery worlds a viable planet specialization:
Tier 1: +1 job (base game), 3 energy upkeep
Tier 2: +3 jobs, 6 energy & 1 strat resource upkeep
Tier 3: +6 jobs, 9 energy & 2 strategic resources upkeep
T1: Chemical Plants -> T2: Particle Refineries -> T3: Quantum Genesis Complexes
T1: Syntheric Crystal Plants -> T2: Crystallization Centers -> T3: Nano-Crystallization Complexes
T1: Exotic Gas Refineries -> T2: Gas Sublimation Facilities -> T3: Syn-gas Refinery Complexes