Upgradable Resource Refineries

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Author: SAXON

Last revision: 21 Sep, 2022 at 22:20 UTC (10)

File size: 1 MB

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Description:


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This mod adds new resource refinery buildings in three technological tiers to the game, including upgraded versions to the ones that already existed in the base game. I have also made some tweaks to the consumer goods factories and alloy foundries in the game.

I have simply renamed and retextured the consumer goods/alloy producing buildings from the base which are limited to a single building per planet and I re-introduced the ability to build multiple factories/foundries as needed by the player. However these require special resources as maintenance, which can get expensive. This is generally especially useful to maximize production on specialized colonies such as forge worlds where the various stacking bonuses help to offset the upkeep costs.

A late-game technology adds a building which further increases the amount of refiners per building by 1 job.

To unlock the new buildings several technologies have been added which need to be researched first. Their naming conventions, discriptions and sprites all match the general themes and aesthetics of the base game.

If you like my content please also check out the Youtube channel of my wife and I, where we play games and talk trash together. We would greatly appreciate it if you took some time to watch our antics!