Ultimate Sci-fi Army Pack

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Author: BaconDoneRight

Last revision: 1 Nov, 2020 at 19:58 UTC (7)

File size: 1.65 MB

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Description:
Description

The Ultimate Sci-fi Army Pack is an upgrade of my previous mod, Better Army Types. It combines all the previous armies, tweaks them, and adds many more through the use of traits. Each faction, including the misc, has a single trait that will enable all the armies for that species only. You can have an Old Republic species and a Forerunner species in the same nation. This mod can be installed in a current game, or be upgraded from my old mod, but please follow the steps that are listed later in the description. There are 117 assault armies and 7 defense armies total.

(The AI won’t use the armies, even if given the trait. There are simply too many armies to add into the AI, and it doesn’t let you choose what armies the AI individually builds. If any modder is capable of getting it to work, please let me know.)

All Armies

Misc – 24 units, taken from my other mod, Better Army Types, and slightly tweaked. (Path: Any, depending on playthrough and authority)

Unsc (Halo) – Decent standard units, insanely powerful special unit, best heros in the game, requires many many different technologies to activate all armies, expensive (10 assault armies) (Path: Genetic Modification).

Covenant (Halo) – Weak standard units, good hero, doesn’t require many tech unlocks, cheap, quickly trained (10 assault armies) (Path: Any).

Forerunner (Halo) – Very good units in general, bad and expensive hero, great defensive unit, many units don’t use morale, (6 assault armies, 1 defense army) (Path: Any).

Federation (Starship Troopers) – Mediocre starting units, amazing mid game units, no hero (4 assault armies 1 defensive army) (Path: Psionics).

Arachnids (Starship Troopers) – Weak units, very cheap, easy to train, no hero, doesn’t use morale (5 assault armies 1 defensive army) (Path: Any)

Empire (Starwars: Galactic Civil War) – Good standard unit, powerful psi units, expensive, amazing hero (7 assault armies 1 defensive army) (Path: Psionics)

Rebels (Starwars: Galactic Civil War) – Weak units with high morale, mediocre hero, bad psionic units, cheap units (6 assault armies 1 defensive army) (Path: Psionics)

Republic (Starwars: Clone Wars) – Useless without clones, best basic infantry in the game, great and diverse heroes, very expensive, quickly trained (11 assault armies 2 defensive army) (Path: Psionics)

Republic (Starwars: Old Republic) – Cost effective standard units, cheap psi units, good hero (7a 1d) (Path: Psionics)

Sith Empire (Starwars: Old Republic) – Cost effective standard units, high morale damage psi units, good hero, powerful slave unit (8 assault armies) (Path: Psionics)

Eldar (Warhammer 40) – Amazing units, no hero, fairly expensive, very long to train (7 assault armies) (Path: Psionics)

Imperium (Warhammer 40) – Bad standard units, strongest late-game units, diverse and powerful heroes, very very expensive, quick to train (11 assault armies 1 defensive army) (Path: Genetic Modification)

Essential Technologies

Unsc – Level 2 Shields, Level 2 Armor, Gene Seed Purification, Gene Tailoring, Combat Training, Carrier Operations

Covenant – Afterburners, Gene Tailoring, Shields 2, Plasma Throwers

Forerunner – Exoskeletons

Federation – Telepathy, Exoskeletons

Arachnids – None

Empire – Telepathy, Level 2 and 3 Armor, Afterburners

Rebels – Telepathy, Combat Training

Republic – Telepathy, Gene Banks, Combat Training, Level 3 Armor

Old Republic – Telepathy, Combat Training, Level 2 Missiles,

Sith Empire – Telepathy, Combat Training (A FEW UNITS ARE SLAVES AND REQUIRE ENSLAVED POPS)

Eldar – Telepathy, Combat Training, Exoskeletons, Afterburners

Imperium – Bolters (custom early-ish tech), Plasma Throwers, Level 3 and 4 Armor, Level 2 and 3 Missiles, Gene Seed Purification, Exoskeletons, Level 3 and 4 Shields,

Adding to a save game

The factions are all traits, so you can add them as any other trait. They take up 0 slots and 0 points. You can also use this command to instantly finish genetic modification, but it will also finish all other research, so halt all projects before using it: finish_research. All custom events will not be triggered, and must be manually triggered with the command. Events not yet functional, I’m unable to spawn in hostile ships with events for some reason. If anyone knows how, please let me know.

Upgrading from Better Army Types

Step 1: Save your game with Better Army Types without USAP enabled
Step 2: Disable Better Army Types and enable USAP
Step 3a: Add the trait "Misc" using the steps under "Adding to a save game" if you wish to keep the basic faction
Step 3b: Add any other faction trait, but warning, you will be unable to train new misc units
Step 4: Save game
A few armies have been renamed and given new stats, but all units except Robotic Tanks should work fine.