Upgradable Resource Collectors

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Author: SAXON

Last revision: 25 Sep, 2022 at 23:47 UTC (8)

File size: 1.13 MB

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Description:


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This mod adds new resource gathering buildings in three technological tiers to the game, including upgraded versions to the ones that already existed in the base game. This allows you to convert building slots into several districts worth of jobs, but at a cost. For example you can build a power plant on a planet which has run out of energy sources and therefore cannot build additional generator districts, but these power plants of course require a source of fuel in the form of exotic gases. The same applies to fertilizer/explosives (volatile particles) for Hydroponic Farms/Mineral Mines, etc.

The general mod philosophy is that you can’t just conjure resources out of thin air, but by investing some space and resources for some additional production infrastructure you can wring a lot more resources out of your worlds. This is generally especially useful to maximize production on specialized colonies such as mining worlds where the various stacking bonuses help to offset the upkeep costs.

Though this increases the need for special resources that is offset quite a bit by the fact that this mod also allows for the upgrading of special resource gatherers at the expense of alloys. Think of this as requiring specialized heavy-duty industrial equipment to mine these expensive resources at rare locations.

To unlock the new buildings several technologies have been added which need to be researched first. Their naming conventions, discriptions and sprites all match the general themes and aesthetics of the base game.

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