!Rebalanced Worker Jobs
Rebalances basic resource workers and simple drones to give 5 energy, minerals, or food, to fix the balance issue of farmers (usually) being better to produce energy through the market rather than putting down actual technicians, as well as better balance between synthetic, machine, and biological Empires.
Local Prodduction After the first day runs all basic jobs will also provide their local efficiency bonuses.
All compatible mods need to be used for their effects to still apply.
Space Industry (Habitat Overhaul} Reworks habitats into an early-mid game growth of an economy focused upon exploiting stellar resources. Features context dependent habitats that offer new worker jobs depending on what object or deposits the body the habitat is built upon. Soon to be updated to include changes announced in 2.3, such as habitats as a technology, habitat habitability starting low and then being upgraded through technology, ascension perks, and/or buildings.