AlphaMod 2.5

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Authors: AlphaAsh, Endovior, LokiCharms, Rough

Last revision: 25 Feb, 2020 at 12:43 UTC (14)

File size: 29.18 MB

On Steam Workshop

Description:

Interim update for 2.5.

This was supposed to be a new upload. No, said PDX’s new launcher. Instead I shall magically fetch the old workshop ID and update that. Just without the new thumbnail. And I deleted that long blurb you spent hours putting together, because why the ♥♥♥♥ not.

Thanks PDS. Please pass the following on to your ‘new launcher team’. ..|.. Stop ♥♥♥♥ing breaking ♥♥♥♥ that worked just ♥♥♥♥ing fine.

WTF MY 2.3 GAME!
You can thank the PDS launcher team yourselves for now having to scrub that, updating to 2.5, and starting a new one. Hissy fits not directed at me welcome in comments.

RE: LOADING ORDER
I don’t know. Sorry. Apparently this is a thing you have to figure out for yourself, according to PDS’ wonderful new launcher team. They decided the informal system that most modders subscribed to would be thrown in the bin. Because, why the f*** not. This update was built and tested with just this mod loaded.

WHAT CHANGED FROM v2.3?
Not much. Pretty much this is the 2.3 version, with the error.log cleared out for 2.5.

SUPPORT?
Likely to remain intermittent. I’m still ill. I’m still skint and busy earning. I used up most of my spare time I have getting this update done.

  • New ascension perks.

  • New resources.

  • New edicts, to benefit from Wealth and other resources.
  • New buildings, including some for exploiting the new resources and improving trade. Many are unique to particular ethics.

  • New districts, many unique to particular ehtics or planet-types.

  • New decisions, including customising districts, swapping to specialised districts and boosting job vacancies.
  • New jobs, many particular to specific ethics.

  • New policies, for customising your empire the way you want it.

[i.ibb.co]

  • New terraforming options and methods for inhabiting normally hostile worlds, uninhabitable moons of overcrowded planets…

  • …and even the clouds of gas giants.

  • New starbase specialisations and buildings.
  • Big performance improvements, including into end-game, thanks to identifying and fixing major causes of CPU overload. Yes, in an expansion that increases fleet and pop scales, no less.
  • New and greatly improved economic behaviour from the AI (thanks to integrated EDAI).
  • Some other stuff that’s new.
  • A bunch of changes to things that obviously aren’t new.
  • I like the word new. And bulleted lists.


Requires Stellaris v2.5.x.
Not ironpants/cheev compatible.
Will likely break a current save-game. Start a new one.
Modifies several dozen vanilla files so won’t be compatible with much of anything without a patch.

AlphaMod is NOT compatible with Planetary Diversity. Nor will I be making it compatible.


Putting up with my c.r.a.p and continuing contributing is something I like to recognise. Big thanks and shout-out to: BelShock, LokiCharms, Endovior, Rough. Doesn’t matter why you do, you deserve it.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
[www.dmsguild.com]
[paypal.me]
[www.patreon.com]
[ko-fi.com]