!Unofficial Machine Intelligence DLC
This mod adds followings related to machine empires depend on situation:
Custom Start Screen / 13 Empire Emblems / 14 Loading Screens
3 Army Types / 1 Bombardment Stance / 5 War Goals
12 Ascension Perks / 10 Special Projects
8 Buildings / 12 Districts / 13 Pop Jobs
12 Decisions / 3 Policies / 5 Edict
14 Civics / 2 Government Types
1 Starbase Building and Module
4 Planet Classes
1 Shroud Modified for Machine Intelligence Empire
6 Custom textures / 1 Custom UI
Ask me if you need more.
Built-in district compatibility patch is included, for Universal District Patch or District Overhaul so you can select one of them, but do NOT use them together. You can also use UI Overhaul Dynamic too.
Proessing Resources is a representation of sum of every physical resources can be used to process something or the processing power itself. ‘Machine Intelligence’ Empire will get advantage or disadvantage depend on stockpile amount or monthly income, check empire modifier.
You can gain more by: 1 Building ‘Processing Unit’ buildings on the surface of colonized planets. 2. Buying more on the Market.
you can select whether this feature to be enabled or disabled, check ethics tab.
Main idea of this mechanism is belong to youtube user ‘Alpha1 Games’, you can find it at comment section of: https://youtu.be/NVeIDA9ec40
It’s in beta testing now, so there could be a bug or issue.
Civic allows you to start the game as non-gestalt synthetic ascended empire.
You must choose non-gestalt authority to select this one.
Civic allows a machine empire can collect trade value and form commercial pact.
It also unlocks buildings and jobs related to trade value.
Civic allows you to gain one main species pop by purging a xeno pop.
It also grants new war goal.
Civic allows you to start the game with machine homeworld.
But your pops will suffer penalty on habitability by 30% in other planets except machine worlds.
Ascension Perk makes your gestalt machine empire into non-gestalt synthetic ascended empire through special project.
Ascension Perk makes your non-gestalt synthetic ascended empire into gestalt machine empire through special project.
Hybrid Machine Project
Ascension Perk grants new special project that gives you a ‘Organic-Machine Hybrid’ species.
The species can grow naturally without assemble drone, and can have some of both biological and mechanical traits. It also can use most of species portrait.
Modified for Machine Empire, some effect is changed and some event is edited or removed,
can access through special project of ‘Shroud Protocol’ ascension perk.
Central Core Modification
Edict allows you to add trait to the ruler of machine intelligence.
It is unlocked by ‘Central Core Modification’ technology, and provided with custom UI.
Ascension Perk for driven assimilator.
It gives you 2 machine trait points, 4 organic trait points, and lower species modification cost by 33%.
It also adds research option for ‘genetic resequencing’ technology for advanced organic traits.
War Protocol: XT-489
Ascension Perk for determined exterminator.
It lowers war exhaustion by 10%, increases ship damage by 10%, and naval capacity by 10%.
It also grants you a special project depend on situations.
One gives you a total war policy, and other one is… If there is a machine fallen empire then turn them into determined exterminator and also let them to make alliance with you.
Ascension Perk for rogue servitor.
It allows a decision that makes underground sanctuary building in a planet which can be expanded once more. It also increases output of bio-trophy jobs.
War Protocol: Total War
Ascension Perk for non-determined exterminator. It unlocks new war goals rely on civics.
Can be acquired by ‘Planetary Systems’ ascension perk.
Most of them run without pops but heat management is required.
Specialized in alloys and strategic resources production.
Specialized in research and processing resources production.
Specialized in unity creation, empire-wide deviancy control, empire-wide menial drone output increasing. Some of its district requires pops to work.
Changed Planet Texture
Overwirted Vanila Files
Stellariscommoncountry_types 0_country_types.txt (line 383 to 385, line 420 to 435)
Stellariscommongame_rules 0_rules.txt (line 616 to 626)
Stellariscommonpop_categories 1_gestalt_drones.txt (all)
Complex, maker of ‘Unofficial Hive DLC: Forgotten Queens’ Mod, for concept of this mod.
Alpha1 Games, for main concept of ‘Processing Power’ mechanism.
Life-seeded, my fellow friend, for technical support of this mod.
These DLC should be installed in order to use this item.
Stellaris: Synthetic Dawn
Old revisions of this mod are available below. Click the link to download.