Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1

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Author: XVCV

Last revision: 30 Apr, 2021 at 07:19 UTC (104)

File size: 183.05 MB

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Description:

Stellaris v2.7.* Compatible

If you are looking for the version for the latest stellaris,
check out this mod.


This mod adds several contents about Machine Intelligence & Synthetic Ascended Empire.
Below is list of things that I consider as main contents of this mod.

Processing Capacity

Processing Capacity is a representation of maximum limitation that
Machine Intelligence Empire can control its group members efficiently.

Empire gains advantage or disadvantage as its ‘Supply : Demand Ratio’ changes.
Advantage or Disadvantage will be shown as an empire modifier.

Put mouse cursor on Research Resources group on topbar (the one next to Unity icon)
to see current supply and demand of Processing Capacity resource.
If it’s not displayed, use !!!Universal Resource Patch mod.

Players can turn on / off this feature at mod menu in edicts tab.

Original idea of this mechanism is belong to youtube user ‘Alpha1 Games’
in comment section of: https://youtu.be/NVeIDA9ec40

The Shroud

It’s coped from vanilla and modified for this mod.
Some of its effect has changed and some of its event has edited or removed.
It can be accessed through special project of particular ascension perk.

Mod that modify vanilla’s shroud file will not affect this mod.

Central Core Modification

It allows players to add or remove custom traits to ruler of machine intelligence.
It is unlocked by ‘Central Core Modification’ technology, and provided with custom UI.

Leader Unit Assembly

It allows players to create customized leaders with different skill level and trait.
It is unlocked by ‘Leader Class Unit Manufacture’ technology, and provided with custom UI.

Synthetic Ascended

It allows players to start the game as a Synthetic Ascended Empire.
Players must choose non-gestalt ethics to select it.

Machine Heritage

It allows players to start the game as a Machine Intelligence Empire, with 25 size machine homeworld.
Main species will suffer 100% of habitability penalty in other planets except the machine world.

Synthetic Heritage

It allows players to start the game as a Synthetic Ascended Empire, with 25 size machine homeworld.
Main species will suffer 100% of habitability penalty in other planets except the machine world.
Players must choose non-gestalt ethics to select it.

Individual Mind

It allows Machine Intelligence Empire to be transformed into Synthetic Ascended Empire
through special project.

United Mind

It allows Synthetic Ascended Empire to be transformed into Machine Intelligence Empire
through special project.

Hybrid Machine Project

It allows Machine Intelligence Empire to gain ‘Organic-Machine Hybrid’ species
through special project.

The species can grow and can have some of both biological and mechanical traits.
It is also be able to use most of species portrait.

Planetary Machine Project

It allows 3 unique worlds which mostly requires no pop to produce resources.

Psionic Project

It allows Synthetic Ascended Empire to access to the Shroud with cost of 30000 energy.
Empire needs ‘Psionic Emitter’ building to access the Shroud.
It also gives ‘Psionic’ trait to synthetic pops.

Base Code Recomposition

It allows Machine Intelligence Empire to gain
‘Determined Exterminator’ or ‘Driven Assimilator’ or ‘Rogue Servitor’ civic.

It also allows empire to become normal Machine Intelligence Empire if it has one of those civics.

War Protocol: B1-66ER

Exclusive only for Determined Exterminator or Synthetic Ascended Empire.
It allows Machine Intelligence Empire to trigger machine uprising against other empires.

Mixed Evolution

Exclusive only for Driven Assimilator.
Machine trait points +2 Organic trait points +4 Species Modification Cost -33%
It also adds research option of ‘Genetic Resequencing’ technology.

It can not be combined with ‘Mechanical Evolution’ perk.

Servitor Economy 2.0

Exclusive only for Rogue Servitor.
It unlocks various buildings and jobs for bio trophies.
Bio trophy output +10%

And there are more in game!

Overwritten Vanilla Files

1. Stellariscommoncountry_types0_country_types.txt (line 86 to 455)
2. Stellariscommongame_rules0_rules.txt (line 616 to 626)
3. Stellarisinterfaceresource_groupstopbar_research_resource_groups.txt (all)
4. Stellariscommongame_rules0_rules.txt (line 582 to 605)

They are overwritten for:
1. ‘Trading Machine’ civic.
2. ‘Hybrid Machine & Robot Project’ ascension perk and Synthetic Empire’s ‘Growth Only’ policy.
3. ‘Processing Capacity’ icon in Research Resources group on top bar.
4. ‘Emotion Emulation’ civic.

Bug Report Thread

Suggestion Thread

Patch Note Thread

Addon

Korean Language Addon
Russian Language Addon

Changed Planet Texture

Machine World

Special Thanks

Alpha1 Games, for main concept of ‘Processing Power’ mechanism.
Life-seeded, author of Masters of the Planet mod, for partial technical support of this mod.

Number of added contents

1 Custom Start Screen / 7 Custom textures / 2 Custom UIs / 13 Empire Emblems
3 Army Types / 1 Bombardment Stance / 5 War Goals / 1 Planet-Killer Weapon
2 Relic / 1 Shroud (Modified for Machine & Synthetic Empire)
5 Planet Classes / 18 Districts / 21 Buildings / 30 Pop Jobs
19 Ascension Perks / 13 Special Projects
12 Decisions / 7 Policies / 9 Edicts
19 Civics / 2 Government Types
14 Technologies / 24 Traits

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Synthetic Dawn
Revisions:

Old revisions of this mod are available below. Click the link to download.