PJs :: Better Habitats
Habitats are in a REALLY good place right now. The only thing I wanted to tweak is job numbers. All habitat districts get 6 jobs instead of 3, but have no housing, and the housing district adds 20 slots instead of 8.
Adding new "mining" deposits on top of the resource districts. They enable new buildings, and jobs where you will be able to produce the resource in your habitat. This brings a new level of strategy to your habitat placement, and actually makes it more worth it to place your habitat on top of those valuable resources. It comes at a cost of energy, minerals/consumer goods, pop job slot, and building slot, but it will be worth it!
New buildings are:
- Alloy Recycling Yard
- Dark Matter Laboratory
- Living Metal Laboratory
- Nanite Replicator
- Zro Harvesters
You will need to load this mod as far down as possible since it changes default files. This means if you have Planetary Diversity (like I do), you will have to load Planetary Diversity ABOVE this mod.
I overwrite the 03_habitat_districts file.
Required items:
Click the title to search on this site.
PJs :: Common Files and Improvements — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.