Better Ships

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Author: Mordachai

Last revision: 9 Jun, 2019 at 16:43 UTC (2)

File size: 6.14 KB

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Description:

Super Simple: adds some aux slots and some ship sections to standard designs:

Corvette:
+1 Aux slot (2 total)

Destroyer:
+ 10 evasion
+ 2 Aux slots (3 total)
+ Gunship bow (3 sm)
+ Picket stern (2 pd)
+ Gunship stern (2 sm)
– Artillery bow

Cruiser:
+2 Aux slots (4 total)
+ Carrier bow (1 bay)
~ Missile bow (2 torp) [was. 1 torp + 2 sm]
~ Missile mid (1 torp + 2 pd) [was 1 torp + 2 sm]
+ Defensive stern (2 pd)

Battleship:
+3 Aux slots (5 total)
+ Missile bow (3 torp + 2 pd)
+ Missile mid (4 torp + 2pd)
+ Missile stern (2 torp)
~ Carrier mid (2 bay + 4 pd) [was 2 bay + 2 pd + 2 sm]
+ Carrier stern (1 bay)
+ Defensive stern (4 pd)

Titan
+3 Aux slots (6 total)
+ Carrier mid (4 bay)
+ Missile mid (8 torp)
+ Defensive stern (8 pd)

Ai:
Will prefer defensive sterns if their pref isn’t missiles nor strike craft (both of which already include PD)
so the AI makes much more balanced ships against enemies that are missile or strike heavy.

General:
Carrier sections sometimes put the hangar bay first, and sometimes put small weapons or pd first. Now they’re all consistent with hangar bays first, then point defense mounts.

Compatibility:
This overwrites the vanilla files:
corvette.txt, destroyer.txt, cruiser.txt, battleship.txt, and titan.txt
Hence this is may conflict with any mod that also overwrites those files.

This mod IS compatible with Guilli’s Ship Components 2.2.

Note: this is not NSC compatible – and really has a very different goal.
Because this changes so little, and doesn’t touch the 00_ship_sizes.txt file, this is compatible with all name lists and ship sets. It only requires the standard models and names – it just adds more flexibility to your ship design choices allowing you to have a true carrier or torpedo focus – and to have better point defenses on your ships to deal with those enemies who do go heavy missile and carrier. Also upgrades the Ai to take advantage of those options so that a missile based Ai will actually build ships that are missile heavy (and which have some PD built-in – which is a smarter design choice most times than what vanilla supplies).

Also: I’d enjoyed several other similar mods, but found that most mods that say added "true carriers" tended to then make the game too carrier-friendly and were in need of either nerfing their carrier designs, or offering other empires some options to counter carriers. So here, I chose to increase flexibility of ship design while also ensuring that the Ai and players have access to designs that can counter one another – and there is no ‘always-wins’ design choice – only situational winners.

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Revisions:

Old revisions of this mod are available below. Click the link to download.