Stellaris Shortage Realism with Starvation

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Author: PresidentWhitmore

Last revision: 4 Jun, 2019 at 19:59 UTC (1)

File size: 3.07 KB

On Steam Workshop


Makes critical resource shortages more realistic by increasing the negative modifiers and adding additional negatives.
-Having an energy shortage will drastically reduce resource production in all areas of your economy. The zero balance negative energy exploit is no longer a working strategy. For more information see the mod images.
-Biggest change is in the energy shortage modifiers.


-Also implements a starvation and disrepair system for your pops including robots. After a mean time of 50 days without food, some pops will starve. After an average time of 6 months some robots will fall apart from lack of mineral maintenance.


Uses brand new events so should work with anything that doesn’t modify the static deficit modifiers


Old revisions of this mod are available below. Click the link to download.