Stellaris Shortage Realism with Starvation

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Author: PresidentWhitmore

Last revision: 4 Jun, 2019 at 19:59 UTC (1)

File size: 3.07 KB

On Steam Workshop

Description:

Makes critical resource shortages more realistic by increasing the negative modifiers and adding additional negatives.
-Having an energy shortage will drastically reduce resource production in all areas of your economy. The zero balance negative energy exploit is no longer a working strategy. For more information see the mod images.
-Biggest change is in the energy shortage modifiers.

Update

-Also implements a starvation and disrepair system for your pops including robots. After a mean time of 50 days without food, some pops will starve. After an average time of 6 months some robots will fall apart from lack of mineral maintenance.

Compatibility

Uses brand new events so should work with anything that doesn’t modify the static deficit modifiers

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.