Planetary Diversity – More Arcologies

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Author: Gatekeeper

Last revision: 27 Feb at 19:11 UTC (53)

File size: 862.05 KB

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Description:

Stellaris: 3.11.*

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Not Achievement Friendly
PD Discord Server[discord.gg]

This is not a stand-alone mod. It will not work without Planetary Diversity.

This sub-mod adds two planets to the total number of planets in galaxy generation

1. A rare Relic Fortress Arc (that can only be turned into a Fortress Arcology)
2. An Eco-Arc with a unique storyline.

This mod adds a few new Arcologies to the game, including arcology-style planets for Hives and Machine Empires.

Capital Arcs/Deposits

Capital arcs have been replaced with a decision that can be done on any Arcology/Hive/Machine World that you can build. This will change the planet portrait, and in the case of the Vanilla City World, will also change the planet model. They all take up three districts but give you 18 jobs and local and empire-wide bonuses. There is also a Ringworlds (full Ringworlds only) and Habitat version once you have unlocked the anti-gravity building tech.

Arcologies – Regular & Rogue Servitors

These arcologies are made via decisions. Once a place meets the requirement, you may select it, just as regular arcologies work. Each arc gets a particular deposit that grants 18 jobs.
1. Eco-Arcology – This is a utopian version of an ecumenopolis with large country-sized nature parks. 18 park ranger jobs.
2. Corpo-Arcology – For Megacorps Only – This is a trade and industry planet fit for a galactic megacorp. 9 entertainers, 9 managers.
3. Fortress Arcology – This is a Military Powerhouse more focused on the admin and background of your military rather than defense. 18 soldiers.
4. Vanilla Arcs gain the industrial deposit that adds 6 of each SR job.

Hive Worlds

To make these Arcs, you must first turn a world into a Hive/Megaflora Hive World, and then there will be a decision to change the planet class like regular arcologies.
1. Bio/Flora Forge – Hive Arcology
2. Bio/Flora Fortress – Hive Arcology

Machine Worlds – Not Rogue Servitors

To make these arcs, you must first turn a world into a machine world, and then, there will be a decision to change the planet’s class to the same level as regular arcologies.
1. Machine Factory – Machine Arcology
2. Machine Fortress – Machine Arcology

Necro + Shroud Arcs

These decisions will be available if you have any of the necro civics/origins or have the transcendence AP. Using a decision on your arcs, you will be able to transform its look, and it will gain a substantial deposit that takes up 2 districts. See the visual demo for the jobs you gain. They do not change the class or districts of the planet.

– The Special Arc Skins are only available if your main race has the trait, ie Aquatic Arcs will appear if you build any arc as my Aquatic World Homeworld race, not if you build an arc on an Aquatic world or if you have the Aquatic Trait (you must use my origin, not the vanilla aquatic trait). Your race of humanoids still doesn’t live underwater if you build an arc there. You build a regular arc over the aquatic world. This goes for all the Exotic Arcs as well.
– Please see the visual demos for more info.

– Unique Arcologies – Using the Unique Worlds sub-mod, you can turn them into Unique Archologies. Each has a particular deposit and special district (each one will be different). This is a new feature I will work on as I have time! Not sure if I’ll do them all yet. No hive or machine versions, at least for now.

IMPORTANT

Rogue Servitors use normal Arcologies, not Machine ones.

I’m no longer allowing comments on this workshop item due to the numerous rude messages and people not reading the mod description.

Click this link for the PD Discord Server[discord.gg]. Please go there for FAQs, questions, comments, or bug reports. Sorry to anyone who doesn’t have access to Discord.

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Stellaris: MegaCorp
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Planetary DiversitySteam Workshop