Complex Hive Civics
This mod adds some Hive mind civics, nowadays hive minds lack variety and flavor so i added some civics to balance the customization between empire types. I might add one or two more, but i don’t want to flood the civic selection screen with options.
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starting civic only
This hive is ruled by an Overmind and executed by Remote drones.
Start the game with all Remote drones Pops (secondary species) with Full citizenship and Drone living standard
Only members of the Main species can be Leaders
Members of the Main species can only be Leaders
+5 Stability
starting civic only
This hive uses other Organic bodies to boost their Pop growth
Allows your empire to Process organics, infecting them and giving birth to new pops of your Main species when killed.
starting civic only
Part of the crew, part of the ship. The hive integrates themselves with their technology, making it impossible for other empires to understand them.
Daily Hull regen and Daily Armor regen increased by 0.25%
Your ships do not generate debris, so your tech cannot be stolen
The hive has a deep connection with space itself, it is interlinked with the very fabrics of space and can somewhat communicate with it
+20% anomaly discovery chance
+2 planet sensor range
+2 planet hyperlane range
Like bees are attracted to flowers, the hive excels at gathering food from Farms and Livestock
+1 food from farmers
+1 food from livestock
If there is no struggle, there is no progress. The hive can opt in and out the chaos to favor progress or unity the drones.
Provides a policy to focus and redirect the collectives priorities between Unity and Research.
Unity focus provides
+10% Unity
+5 Stability
-20% Research
Research focus provides
+20% Research
-10% Unity
-5 Stability
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Check out my other mod for Hive!
Additional Hive Aps!
To do / known issues
Processing dyn location desc is generic, scope is bad
Compatibility
Replaced files
None
Extended events/others
planet_farmers
purge
purge_processing
can_generate_leader_from_pop
can_generate_military_leader_from_pop
colonization_control_yes
citizenship_full
Patch 1.07
Focused Collective now provides +/- 20%research speed. AI will have a passive bonus if it has this Civic.
Patch 1.06c
Fixed overmind AI purging their drones, had to add a modifier to citizenship_full
Patch 1.06b
Fixed colonization issue with Overmind and their drones, no need to set it at the start of the game now
Patch 1.06
Updated Overmind so that negative trait exploit cannot happen.
Updated Overmind setting rights to default instead of allowing pop growth after gene mod.
Patch 1.05b
Fixed issue with buildings in overmind civic that was caused by rewriting generate_start_pops
Fixed -5 stability in overmind to add 5 instead as intended
Patch 1.05
Rewrote the alg to create pops, no longer uses generate_start_pops
Patch 1.04
Added Focused collective civic
Overmind now provides +5 stability
Patch 1.03
Added icons and fixed typos, will update mod images later.
Patch 1.03
Added Natural Attraction civic which gives +1 to food from livestock and farms
Renamed Space fabric neural link to Mycelium connection
Mycelium connection no grants +2 planetary sensor and hyperlane range and 20% anomaly discovery chance
Patch 1.02
Added Parasitic civic which lets you play like alien basically
Patch 1.01
Replaced Strong mind network with Biotech integrated.
Reduced the Space fabric neural link sensor range and ship hyperlane range by 50%.
Revisions:
Old revisions of this mod are available below. Click the link to download.