Bio Thralls

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Author: Spartan878

Last revision: 7 Jun, 2019 at 04:33 UTC (4)

File size: 205.82 KB

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Description:

Features:

Biothralls – Bio Thralls are the biological equivalent to robots and though their technology tree and start to hold more complex jobs depending on your policy.
Bio thralls can only be gene-modded however you do not need the Genetic Resequencing technology to change their name or portrait.
Species rights can only be set once the thralls have been made.
All Bio-thrall techs have a higher chance of being drawn once you found pre-sapients.
With the Bio-Serfs technology they can only work miner and farmer Jobs.
With the Bio-Drones technology they can work more complex jobs with the exception of ruler and more complex specialist jobs.
With the Bio-Thralls technology they can work any job again depending on your policies.
Bio-Serfs is a tier 2 technology that requires genome mapping
Bio-Drones is a tier 3 technology that requires Bio-Serfs and Colonial Centralization
Bio-Thralls is a tier 4 technology that requires Bio-Drones and Galactic Administration
The Bio tailoring technologies just require gene tailoring and the Bio-Serfs technology while the need Bio tailoring technology requires gene tailoring and Bio-Drones. Each level of Bio tailoring increases the bio-thrall trait point total by 3 to a max of 10.
In order for Bio-Thralls to become leaders they must have citizen rights and capacity boosters must be researched.

Civics:

Shapers – Allows an empire to start with Bio-thralls the infastructure to build more and the Genome Mapping and the Bio-Serf technology.

Created Life – Grants the species the Bio-Construct Trait allows the Bio-Construct species to be playable and the Birthing chambers buildings to be made (Capital upgrade technologies allow the higher levels to be made).

Created Hive – Grants the species the Bio-Construct Trait and allows the Bio-Construct species to be playable.

The pros of using Bio-thralls
* They have a food upkeep
* Their Bio-construct trait grants them a 100% habitability anywhere
* They can be switched between servitude and slavery (If your policy allows)
* Their assembly building has multiple stages to add more Life crafter jobs
* You can have both robots and bio thralls
* Bio-thralls can grow on their own or be assembled and can be assembled even if they have pop controls
* Bio-thralls have 4 trait points to start out with and can have a max of 8 traits
* Makes use of the organic traits
* Life crafters are capable of assembling robots (can’t do much about that considering Roboticists and Life crafters both add to assembly speed) which means that Roboticists also contribute to their assembling.
* If granted citizenship they can be assimilated (So psionic, cyborg and hive mind thralls can be done).
* Like robots once a template is created you can have them assembled on any planet and once assembled they can grow on their own.

The Cons of using Bio-Thralls
** They have a food upkeep
* They only have a 100% habitability meaning they can be effected by modifiers that lower habitability.
* They are considered organic
* The Life Crafter job has a food upkeep to it as well
** You need to research the bio-sequencing technology to increase their trait point total.
** If you allow both robots and bio thralls you will not be able to upgrade the Birthing Chambers building any higher.
* The higher levels of the Birthing Chambers require exotic gases.
* Machines and hive minds cannot use Bio-thralls however the spawning pools have been adjusted to allow for higher levels of the building which adds more spawning drones and the spawning drone can assemble hive mind pops (any pop in your empire that has hive mind)
* Gene modding takes longer than robo modding.
* Bio-Thralls have no negative traits to increase their total trait point total without the Genetic Resequencing Technology.

# Bug
-Fanatical purifiers can make use of Bio-thralls (that is not the bug here) however you will need to manually adjust the rights to servitude or they will just purge them and ironically make more to purge.
-The mod seems to prioritize the last created species in reguards to assembling pops.

# Important note
– If you researched robots or bio-serfs your first built species will be the one related to the technology. When you research robots then bio-serfs (and vice versa) you will not be able to build bio-thralls until you use the design bio-thralls decision on your capital world (and design robots in the case of robots). The Design decisions will not be availble if one of these two conditions are met 1. said species is outlawed in your empire 2. Any owned pop has a trait related to the decision (I.E. if you already have mechanical pops the design robots will not appear if you already have bio-constructs the design thralls will not appear).
– Also DOT NOT SELECT THE DESIGN DECISIONS MORE THAN ONCE!. this will create multiple different species not subspecies.

Future updates
Leader traits unique to the Bio-Thralls.
Bio-Construct Name list
For people with the Utopia DLC a gestalt rebellion of a newly born Hive mind.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.