Master Computer Authority

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Author: Violent Beetle

Last revision: 5 Oct, 2019 at 16:26 UTC (13)

File size: 428.03 KB

On Steam Workshop

Description:

"If God did not exist, it would be necessary to invent him."

This mod adds new authority – for a society that is ruled by a sentient supercomputer. It’s called "Master Computer", duh.

Only materialists can choose this authority. Societies ruled by Master Computer enjoy increased stability but suffer from latency issues – like megacorporations they do suffer more heavily from going over admin cap, but unlike megacorps, they do not receive increased cap.

This authority disables all regular civics, but unlocks new civics. Most of them are regular boring civics (Although I tried giving attention to unsual modifiers) but 2 are special. "Problem Solver" is another purifier type. "Mind-Machine Integration" adds a new job and turns your leaders into cyborgs. "Virtual World" enables new amenity-heavy jobs and "Datavore" gives you new casus belli and rewards you with extra science for killing enemy ships.

When game starts, a new immortal robotic leader will be generated. Its name will be chosen at random unless you play as prescripted human country. But either way, you can rename it.

Mod package includes 6 prescripted countries:
Project Providence (Generic alternate Earth)
Shal-Cheem Integral (Mind-Machine Integration)
Unsullied of Haldrea (Problem Solver)
Kern Worldnet (Virtual World)
Maar-Toq Wildfire (Datavore)
Denn-Vorrel War Engine (Wargamer)

Compatibility

In order to fascilitate this mod’s functionality, I had to overwrite a lot of things:
– Caus Belli (Making game recognize Problem Solvers as purifiers)
– Several Game Rules (Preventing unreasonable releases mid-game)
– Civics (Need to disable them for new authority)
– All Factions (I’m not sure what would happen if player tries shifting away from materialism and I don’t want to find out)
– Policies (Unlocking armageddon)
– Other Pop Jobs (Purge editing)
– Scripted Localization (Help game realize what Diplomacy swap is all about, except I’m not entirely sure if it works)
– Scripted Trigger (has_total_war_cb)
– Capital Level Scripted Triggers (if you use ZOFE or Playable Fallen Empires, use compatibility patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=1668827342 )
– Species Rights – Citizenship and Purges
– Diplomacy and Domination Tradition. Glavius AI is partially integrated to ensure AI won’t prioritize them against all logic.
– Urban Districts: Use https://steamcommunity.com/sharedfiles/filedetails/?id=1635222296&tscn=1555945510 for universal district compatibility or Alpha Version of District Diversity: https://steamcommunity.com/sharedfiles/filedetails/?id=1703869551

If this mod manages to generate enough interest, I will see into making compatibility patches with major competing mods.