Habitats Rebalanced
* All buildings + new ones can be built on Habitats.
* More useful and efficient districts.
This mod reworks habitats so they’re a lot more useful and versatile, districts have been completely overhauled and now have a similar efficiency as those on ecumenopolei (as Habitats are "deep-space arcologies" after all), and all regular buildings plus a couple of new ones are now available on Habitats.
Districts
Residential District:
— 15 housing, 5 entertainer jobs, 5 culture worker jobs.
— 15 housing (Gestalt)
Commercial District:
— 10 housing, 5 artisan jobs, 5 clerk jobs (Organics)
— 10 housing, 5 artisan jobs, 5 mainteinance drone jobs (Rogue Servitors)
— 10 housing, 10 mainteinance drone jobs (Hives, and other Machine Empires)
Military-Industrial District:
— 10 housing, 5 alloy jobs, 5 soldier jobs
Research District:
— 10 housing, 5 researcher jobs
Buildings
In addition to these, all regular buildings are now able to be built on Habitats.
Reactor:
— 3 Technician jobs.
Astro-Mining Bay:
— 3 Miner Jobs
This mod is not compatible with other mods that modify common/districts/03_habitat_districts.txt