Base Traits DX
Welcome to Base Traits DX! This mod extends the default traits given by Stellaris. It also comes with a slightly updated UI to better fit these traits.
Current Version: 1.4.1
Latest Changes: Small weighting/UI fix
You can always find the latest update information in the "Change Notes" tab.
Each trait now has 4 different "power" options to be chosen from, starting at Tier 1 (T1) for the weakest, but cheapest option, and Tier X (TX) for a very powerful, but also very expensive option.
If a trait did not have a negative counterpart before, I added one. So now every mod also has a negative counterpart for even more customization options!
To compensate for the bigger selection, you can now pick up to 10 traits with an initial 3 trait points available.
Keep in mind that this mod does not add "new" traits! It only extends the ones given by the base game.
The version number (X.Y.Z) has the following meaning:
X – Main Version. This number will usually always stay 1, unless I decide to make some major changes to this mod. That’d probably be an own submission in the workshop though.
Y – Major Patch. This number shows the current major patch for this mod, such as balance changes or important updates.
Z – Minor Patch. This number indicates a minor fix, such as a bugfix, or very small number adjustments due to oversights that were not intended. If there’s a small letter behind that number (f.ex. 1.2.1a), it means that I had to reupload the same Patch due to an upload/save error.
Currently the mod only supports the following languages:
– English
If you would like to translate the mod into your language, let me know! I can help you out by providing you with the language file for both the mod and the original game.
Most options are just copied defaults, but there are some "new" traits which would need translation.
I hope so! At least that’s what I aimed for.
Some of the Tier X traits seem to be very strong, but consider that you have to pick huge disadvantages in other areas in order to afford it, so pick wisely!
If the other mod does not overwrite one of the following files, you should be good to go. You might still be fine even if the other mod modifies one of these files, but you’ll have to test on a case-by-case base.
Required Vanilla File Overwrites:
- /common/pop_jobs/ -> 00-04, 06
- /common/species_archetypes/ -> 00_species_archetypes.txt
- /common/traits/ -> 02-05 (Other trait mods should be compatible, depending on how they’re implemented)
- /presrcipted_countries/ -> default.txt, 00, 88-92, 99
Optional Vanilla File Overwrites:
/interface/ -> customize_species_editors.gui
To see a workaround for mods that also overwrite one or multiple optional files, check out this thread.
I was not able to bugtest the mod yet, but apart from that it is mostly finished in its core version.
I might want to add some unique icons for the added negative traits. Other changes/additions might also be possible.
Please let me know in the comments if you have any bugs or ideas for improvement (such as balance changes). You can also ask questions if you like!
Any feedback is greatly appreciated <3
You can also use the discussion sections for bug reports, feedback and questions!
Revisions:
Old revisions of this mod are available below. Click the link to download.