More Civics

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Author: Harling Honenhoff Homer

Last revision: 21 Mar at 12:48 UTC (31)

File size: 1.08 MB

On Steam Workshop

Description:
More Civics [3.11.x]

This mod is intended to improve your stellaris experience with adding bunch of new civics.
Currently adds 30+ new civics with various possibilities.

Currently only doing version update. Some modifiers have been disabled or removed via game updates.

Current Version: 3.11.x

Featuring

<Apprenticeship>
Technology in this society was passed down man by man in great secrecy for the sake of craftsmanship.
<Universal Counseling>
This country implemented an universal counseling system that actively interfere in people’s personal worries to prevent any collision.
<Education Stratum>
This society was founded on the ideal of education maketh men, so one’s education decides his place on stratum.
… And more!

Compatibility

The mod will be compatible with most mods.

Future Plans

-Add More Civics

Eight corporate civics added (06/21/19)

And check up my other mod too!

Species Traits
https://steamcommunity.com/sharedfiles/filedetails/?id=1659533826
https://mods.paradoxplaza.com/mods/10329/Any

Mod Also Uploaded to Paradox Mods.
https://mods.paradoxplaza.com/mods/10328/Any

If you notice any bugs or issues, please feedback me in comments. Rate if you like. Thanks.

Full List

<Alien Influence>
<Monolith Influenced>
Engineering Research Speed +15%
Megastructure Build Speed +50%
Now building ‘Monolith’ Will appear on the home planet. Will provide research bonuses and will dispense minor artifacts every ten years. The amount will increase as you upgrade the building.

<Displaced in time>
Habitability -30%
Resettlement Cost +30%
Colony Development Speed -50%
Construction Time +20%
Governing Ethics Attraction +20%
Resource From Jobs +20%
Monthly Unity +10%
Cannot be removed or added after the start of the game

<Duel Evolution>
Start with 12 pops that developed parallely on the planet
(Removed due to another mod already have this civic)

<Engineered>
Society Research Speed +15%
Modify Species Special Project Cost -50%
Cannot be removed or added after the start of the game

<Lack of Apparel>
Trust Cap -50
Trust Growth -10%
Colony Development Speed +25%
Pop Growth Speed +10%

<Subterranean Origins>
Defense Army Damage +20%
Defense Army Morale +20%
Building Cost -10%
Building Upkeep -10%
Starbase Influence Cost +50%
Cannot be removed or added after the start of the game

<Technologically Cautious>
Ship Weapons Damage +15%
Ship Weapons Range +20%
Ship Fire Rate +10%
Evasion +10%
Sublight Speed +15%
Leader Level Cap -1
Research Speed -20%

<Uncontrolled Birth Rate>
Pop Growth Speed +30%
Happiness -10%

<Virtual Society>
Happiness +20%
Habitability +10%
Pop Growth Speed -10%

<Apprenticeship>
Leader Pool Cap +2
Leader Pool Size -1

<Clan Politics>
Administrative Capacity +20
Statecraft Research Speed +10%
Leader Pool Size -1

<Education Stratum>
Leader Level Cap +2
Leader Pool Size +2
Research Speed +5%
Leader Upkeep +50%
Empire Sprawl Penalty +50%

<Emergency Government>
Leader Upkeep -50%
Leader Experience Gain +25%
Happiness -20%

<Eye for an Eye>
Army Morale +20%
Ship Fire Rate +10%
Leader Level Cap +2
Crime +30
Leader Lifespan -25

<Federation>
Administrative Capacity +30
Empire Sprawl Penalty -20%
Starbase Influence Cost -30%
Leader Upkeep +10%

<Living God>
Planet Build Speed +20%
Monthly Unity +10%
Army Morale +10%
Pop Growth From Immigration -30%
Immigration Pull -50%
Leader Level Cap -1

<Materialism>
Governing Ethics Attraction +20%
Resources From Jobs +20%
Physics Research Speed +15%
Happiness -20%

<Necrocracy>
Edict Duration +150%
Administrative Capacity +30%
Happiness -10%

<People’s Army>
Defense Army Morale +20%
Defense Army Damage +10%
Army Build Speed +33%
Assault Army Morale -20%
Assault Army Damage -10%

<Pilgrims>
Happiness +10%
Sublight Speed +10%

<Shaman Politics>
Leader Upkeep -30%
Happiness +20%
Leader Lifespan -20

<Spirit of Revolution>
Leader Pool Size +1
Leader Upkeep -30%
Leader Level Cap +1
Happiness +5%
Monthly Unity -10%

<Superstitious>
Building Upkeep +10%
District Upkeep +10%
Monthly Unity +15%

<Survivors of Invasion>
Army Morale +20%
Leader Pool Size +3
Maximum Rivalries +5
Home Territory Fire Rate +30%
Trust Cap -30
Cannot be removed or added after the start of the game

<Universal Counseling>
Trust Growth +25%
Trust Cap +50

<Free City-States>
Administrative Capacity +100
Starbase Influence Cost -30%
Governing Ethics Attraction -50%
Edict Duration -50%

<Nonverbal Communication>
Society Research Speed +20%
Colony Development Speed -25%
Administrative Capacity -20
Cannot be removed or added after the start of the game

<Thrill Seekers>
Ship Upgrade Cost -20%
Sublight Speed +20%
Evasion +10%
Survey Speed +20%
Anomaly Research Speed +20%
Anomaly Discovery Chance -10%

<Dreadnought Tactics>
Ship Weapons Damage +20%
Ship Upkeep -20%
Naval Capacity +50
Sublignt Speed -20%
Evasion -10%

<Energy Supremacy>
Monthly Energy Credits +10%
Energy Weapon Damage +10%
Energy Weapon Attack Speed +10%
Monthly Minerals -10%

<Attack Above All>
Ship Fire Rate +20%
Ship Weapons Damage +10%
Armor Hit Points -5%
Shield Hit Points -5%

<Center of Trade>
Market Fee -5%
Trade Value +15%

<Intended Ignorance>
Edicts Cost +30%
Unity +5%
Monthly Influence +0.5
Diplomatic Upkeep +50%
Leader Exp Gain -25%

<Eugenic Idealism>
Society Research Speed +20%
Pop Government Ethics Attraction +50%
Citizen Happiness +5%
Country Leader Pool +1
Immigration Pop Growth -50%

<Wire Pullers>
Stability +25
Pop Happiness +20%
Crime -50%
Pop Political Power -95%
Amenities -50%
Faction Influence Gain -50%

<Moral Enforcement>
Can’t Use With ‘Crime Heaven’
Stablity +30
Trade Protection +5
Diplomatic Influence Cost -50%
Empire Sprawl Penalty -30%
Amenities -20%
Ethics Shift Chance -50%
Leader Experience Gain -25%
Trade Value -30%

<Crime Heaven>
Can’t Use With ‘Moral Enforcement’
Pop Growth From Immigration +50%
Ethics Shift Chance +50%
Piracy Growth +3
Amenities +20%
Leader Experience Gain +25%
Trade Value +20%
Stablity -10
Diplomatic Influence Cost +30%
Empire Sprawl Panalty +50%

Megacorp

<Chaebol>
Adminstrative Cap +10
Empire Sprawl from Branch Office -10%
Leader Pool -1
Citizen Happiness -5%

<Military Industrial Complex>
Cost of Ships -10%
Army Upkeep -10%
Army Damage -10%

<Robber Barons>
Branch Office Value 25%
Overall Happiness -10%

<Public-State Enterprises>
Subject Power Penalty -20%
Citizen Happiness +5%

<Financial Circle>
Trade Value +20%
Administrative Cap -10

<Privatized Space Industries>
Naval Capacity 5%
Can build private colony ships

<Holding Groups>
Subject Power Penalty -20%
Empire Sprawl from Branch Office -15%
Branch Office Value 10%
Naval Capacity -20%

<Confederation of Industries>
Add building "Interplanetary Trade Center" addes +2 Adminstrative, +1 Executive jobs.