Citadel Defense Grid System

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Author: Red-Eyed_Fairace
Last revision: 4 Apr at 16:09 UTC

Description:

For Stellaris 2.2

This is a personal mod that I have been using since 2.1.*
I decided to upload it so that everyone like me can focus on fully fortifying the borders.

New Update:

-Removes the Mini Version because AI dont build them even if it’s free and has AI weight.
-Adds an event that instead gives HP to Starport and Citadel.
-HP added for AI Starport = 100k
-HP added for AI Citadel = 150k

AI will START getting the boost by MIDGAME. Fallen and Awakened will GET it too by ENDGAME.

Yes, the HP are high, but it only does make the AI CItadels/Starport durable, NOT Powerful.
To compensate with that, I lower by half the cost/upkeep/build time of the Player CDGS.

Features:

-Adds 150k Hull to the Station
-Adds 55k Armor to the Station
-Adds 30k Sheild to the Station
-Station Weapon Damage +100%
-Station Weapon Fire Rate +150%
-Station Weapon Fire Range +50%
-Station Hull Regen +0.2%
-Station Armor Regen +0.2%
-Station Sheild Regen +0.7%

Aside from that, the component has a build in: Defensive Aura – Hyperlane Registrar

Requirements:

"Sapient AI Defense Grid System" Technology, to get this, you need the following:
-Synchronized Defences Technology (Defense Grid Supercomputer)
-Starbase 5 Technology (Citadel)
-Sapient AI Technology (Sapient AI)

Cost:

Base cost is 3050 Alloys

Upkeep

-60 energy

Useful mods:

!MicroMod – Military Stations Return

Or any other mod that is up to date and adds the Military Stations.

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