Expanded Events

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Author: Tovius

Last revision: 30 Mar at 18:36 UTC (101)

File size: 3.94 MB

On Steam Workshop

Description:

Adds more events, anomalies, and dig sites into the game.
I would recommend that you use this alongside More Events Mod.

Feature List

Additions:
New colony events
– More Subterranean Civilization events
– Dimensional Portal and other follow-up events
– Rare chance to discover presapient on a new colony
– Blocker and deposit related events
– Crime events

New country events
– Help the Dathnak protect their worlds from attack
– Damaged Ecosystem on Homeworld
– United Nations of Earth search for their missing colonists
– Lost Colony events
– Panspermia event chain for non-human, non-machine empires
– Ancient Observation Post event chain for non-humans
– Citizens react to living with Xenos for the first time
– Resident Xenos demand citizenship rights

Fallen empire Events
– New Fallen Empire requests and tasks
– Tech gifts expanded and semi-randomized
– Invading their colonies will give a one-time artifact reward

New Anomalies
– (spoilers)

Follow-up events for some existing anomalies, including:
– More possible atomic clock follow-ups
– Spaceborn locusts might enter your space
– Wetwork computer follow-up
– Cunning Flora follow-up

Precursor Event Chains
– Unique precursor deposits
– Precursor anomalies are more likely to spawn on habitable worlds
– Zroni and Baol will spawn new systems if needed to continue the event chain
– Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
– Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
– Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research

Relics:
Several new relics and changes to existing relics. See Relics Topic for details.

New Anomalies and Dig Sites
– (spoilers)

Dig Sites
– Some of vanilla dig sites can now be discovered in alternate ways
– Ix Belèn, can spend artifacts to acquire the Memorex as a relic (see above)
– Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
– With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
– Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow robots to be modded with the Battle Bot trait, giving +20% army damage and health
– The Echoes Inside: can use the worms to your advantage
– Moon Bump: Unique rewards (depending on how it ends)
– Seeds of Destruction: available to gestalts, with appropriate changes
– More general changes to other site rewards

New Origins
Convergent Evolution
Starts with 6 presapient pops
Starts with the Genome Mapping technology
Starts with the Epigenetic Triggers and Alien Zoo tech options
+25% biology research

Galactic Cradle
(Warning: Challenging Origin)
(Warning: Not recommended for multiplayer)
Start in a resource-rich but isolated cluster, connected to the rest of the galaxy by a single wormhole
Spawns unique events

Galactic Preserve
Starts with 24 pops from different species from across the galaxy
+50% habitability floor on homeworld
+1 Envoys
+20% First Contact Discovery Speed

Paradise Lost
Your species used to be the bio-trophies of a rogue servitor, until the machines crashed
+10% robot job production
Start with a technological and infrastructure disadvantage
Start with the infrastructure the rogue servitor left behind
Starts with the Powered Exoskeleton and Subdermal Stimulation techs
Starts with the Pampered trait, giving -10% worker and slave happiness, +10% consumer good and amenity consumption, costs -2

Ship Graveyard
Starts with a salvaged cruiser
Starts with a ship graveyard deposit, giving alloys and engineering research
Starts with a dig site on your homeworld
Start with orbital debris over your homeworld, which can be slowly cleared by a planetary decision.
With Overlords, Starts in contact with the Salvager Enclave

Other
– Sensor Array gives forewarning about an upcoming crisis
– Some new easter egg systems for you to find
– Curators will sell you the location of a precursor project once every 14-26 years
– Shroudwalker Divinations may uncover new events

Tweaks:
– Some colony events can repeat, when appropriate
– If the Gray Tempest conqures 20% of the galaxy, one of several random events will happen
– Anomaly-spawned ships will have all utility and auxilary slots in use
– Shield Generators give research
– Synthetic Personality Matrix tech allows machine uprising the chance to spawn as a synthetic empire instead of a machine one

Recommended Mods

Mods that compliment this mod, or which this mod can tie into

More Events Mod
(Very strongly recommend)
https://steamcommunity.com/sharedfiles/filedetails/?id=727000451

Dynamic Political Events
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1227620643

Potent Rebellions
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1112740619

Expanded Traits, Civics, Pops, and More
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1620838511

Realistic Habitability
https://steamcommunity.com/sharedfiles/filedetails/?id=846623625

Donations

[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I’m not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.

Download
Required items:

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!!Universal Modifier Patch (3.11.*)Steam Workshop
Expanded Mods BaseSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.