Star Wars Ships 3.4.X

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Authors: TheSting, Elratie, force728, Yorick, Lan, Larabee, barraganap

Last revision: 6 Jul, 2022 at 19:38 UTC (30)

File size: 1.95 GB

On Steam Workshop

Description:

Note about the ship preview screen:
– this mod REPLACES the vanilla military ship classes apart from corvette.
– the preview screen ONLY shows the vanilla classes, which have no models set to them
– this can give the impression that the mod does not work.
– ignore this screen completely.
– if I had to direct you to here you reduced my lifetime by an hour, please take the time to read the description for any mod you use before complaining about it being broken.

General Load Order WITH Lmsww & its dependencies:
1. UI Overhaul Dynamic*
4. Larabee’s modified Star Wars Weapons
5. !!!Universal Resource Patch
6. Star Wars Ships 3.0.X**
*UI overhaul dynamic can go anywhere in the load order list.
**Star Wars Ships 3.0.X MUST ALWAYS be at the bottom of the load order list to work correctly.

General Load Order WITHOUT Lmsww & its dependencies:
1. UI Overhaul Dynamic*
2. Star Wars Ships 3.0.X**
*UI overhaul dynamic can go anywhere in the load order list.
**Star Wars Ships 3.0.X MUST ALWAYS be at the bottom of the load order list to work correctly.

Larabee’s Modified Star Wars Weapons and its dependencies are NOT required but highly recommended as it helps the AI a lot.

The new version of Star Wars Ships is here, updated for 3.0 Nemesis.
The most important changes:
– Full custom ship classes for all 7 factions
NSC2 compatability has been dropped because of this.
Old version with NSC compat link: https://steamcommunity.com/sharedfiles/filedetails/?id=2079439189

– Due to the significant strength of the Custom Star Wars Ships, vanilla stellaris has been modified quite a lot to make it fair,
some of these changes are:
# All hostile fauna (mining drones, space amoeba, crystalline entities, void clouds) Now have twice the number of "ships" hopefully making them more challenging.
# The marauder Empire now have double the number of ships in their fleets. Both inside their territory and outside when they raid you.
# When and if it occurs, the Great Khans now get double or triple their normal fleet sizes.
# The L Cluster: both hostile outcomes get 3x the ships per fleet.
# Fallen Empires: Now start with 2-3 Million Fleet Power. They will always get 1 fleet containing some titans. They also get 1000 more naval capacity and their ship designs take up significantly less of it.
# Machine Uprisings: These have had to be rained in, and I’m not sure they’re quite right yet. It seems the game will give them a random selection of every buildable ship in the game.
So they will have a mixture of all ships buildable from ALL star wars sets, also including vanilla stellaris ships. Part of making the game more "Unlimited Power" has meant raising the fleet command hard limit from 500 to 1000.
This had an unforeseen consequences as machine uprisings get 10x the naval capacity while they are uprising. This would lead to, depending on how powerful the empire they uprising is, machine uprisings being unbeatable by ANYONE in the game.
Example: a machine uprising I saw before reducing the naval capacity buff to 5x had a total fleet power of 33 million, consuming 34k naval capacity, costing 89k energy credits per month.
# Reducing how much ships cost to build. The largest custom ships under default stellaris component costing would cost 40k-60k alloys, and the upkeep was also insanely high, think 400 energy credits PER SHIP!
So, these have been brought down by default to cost at most 20k and have upkeeps of at most 100 energy on the absolute largest ships.
# Vanilla Stellaris Ship Classes are not supposed to be seen in game. This is for balancing reasons. An AI with access to only those ships wouldn’t stand a chance against an AI with a Star Wars set.
You cannot select any of the vanilla sets from the empire creation screen. Almost all randomly generated AI empires spawn with Star Wars ships, an edge case where they do not is with Gestal Consciousness, this the highest prioirty to fix.
# Just to reassure people, the Stellaris AI WILL use all the custom ships. This mod is well balanced with itself.

– The Tech Tree:
I put up images of the tech trees for each set.

– Mod Compatibility:
# All the mods in my stellaris mods collection I know are compatible with this mod.
# NSC2 IS NOT COMPATABLE IN ANYWAY
# Other ship mods should work in most cases, but they will not be balanced. So they are effectively not compatible.
# Sting’s Galactic Empire Reborn IS NOT COMPATIBLE. Star Wars Core Components and Star Wars Weapons ARE compatible.
# MEM Doesn’t seem to be Compatible but it might be, as a bug might have been causing a crash rather than MEM.
# Traits, traditions, Civics, ethics, should work.
# If you’re not sure if something will or won’t work, try it out. No lasting damage will be caused.

# Up Coming Changes, Improvements and finishing touches:
– CIS Ships are being re-textured, I only have 1 ship left to do.
– Star Bases and Defence platforms will get upgraded so they are effective at holding fleets off again. They are currently hopeless.
– The Galactic Empire models should be replaced with GorkonGaming’s free release pack. Most of the Empire’s Cruisers have already been replaced with them. This will take time however. Be patient.
– Some of the other ships in the mod i’ll be rexturing or replace with new models. Barraganap has expressed a desire to build from the ground up brand new CIS and Republic Models. Again this will take time.

Thank yous:
Thanks to Elratie for allowing me to use the models from his Star Wars stellaris mods.
Thanks to GorkonGaming for the new Cruiser models for the Galactic Empire.
Thanks to Barraganap aka ArvisTaljik for allowing me to use his Galatic Republic Models.
Thanks to Yorick for allowing me to use the models from the Sith Empire, Old Republic and Mandolorian Ships stellaris mods.
Thanks to Fallini for allowing me to Intergrate his Star Wars Flags Mod.
Thanks to force728 for lending a hand with some backend stuff.
Thanks to Orrie, Creator of UI Overhaul Dynamic for allowing 6 section ship designs in his mod.
Thanks to Sting for putting me in touch with Elratie, and for keeping the Star Wars Weapons mod Updated.
Thanks to Walshicus for teaching me how to correctly configure textures and shaders for stellaris.
Thanks to Cheek from the Paradox modding server, for teaching me some stuff about 3d modelling and UV mapping in blender.
Love you guys.