Guilli’s Ship Components 2.1
This mod adds a lot of new ship modules as well as extra levels of existing ship modules and weapons. This mod is save game compatible.
Ship Sections
These can be researched after getting the next tier of ships + their first hull upgrade research.
- 2 new corvette ship sections +2 aux slots
- 2 new destroyer ship sections +2 aux slots
- 2 new cruiser ship sections +2 aux slots
- 2 new battleship ship sections +2 aux slots
- new advanced science ship (more slots)
Technologies
These are new techs to help speed up the component research.
- 3 new techs to help speed up Physics research.
- 3 new techs to help speed up Engineering research.
Ship Modules
- Armoured Thrusters 1-4
- Psionic Thrusters 1-4
- Crystallis Ship Sensors 6-10
Reactor Slot
- Crystallis Reactors VI – X
Utility Modules
- Crystal Plating II – V
- Crystal Armor VI – X
- Phase-Shields VI – X (hive mind)
- Force-Fields VI – X (Not materialists, not hivemind)
- Psionic Barriers VI – X (psionics)
- Adaptive Shields VI – X (Materialists)
Ship Crew Utility Modules
- AI Ship Crew (materialists)
- Psionic Ship Crew (psionics, not materialists)
- Clone Ship Crew (cloning, not egalitarian)
- Purifier Ship Crew (only for fanatic purifiers and xenophobes)
- Alien Ship Crew (xenophiles and egalitarian)
- Standard Ship Crew default crew you start with
- Slave Ship Crew (authoritarian)
Auxiliary Modules
- Crystal Targeting Matrix I – V
- Crystal Tissue I – V
- Ship Hangar Bays 1-5
- Shield Capacitors II – III
Weapons
- 2 new Lasers: Positron and Anti-Matter
- 2 new Plasma cannons: Phased-Plasma and Chrono-Plasma
- 2 new Energy Lances: Tetryon and Polaron
- 2 new Disruptors: Resonant and Muon
- 2 new Disintegrators: Improved and Matter-Energy
- 2 new Arc Emitters: Vexed and Concerted
- 2 new Missiles: Isokinetic and Chroniton
- 2 new Swarm Missiles: Typhoon and Hurricane
- 2 new Torpedoes: Cobalt and Tricobalt
- 2 new Energy Torpedoes: Anti-Proton and Quantum
- 2 new Railguns: Tri-Gaus and XV-88
- 2 new Kinetic Guns: Kinetic Cannon and Kinetic Howitzer
- 2 new Autocannons: Thunder and Thor
- 2 new Mass Accelerators: Ultra Cannon and Omega Cannon
- 2 new Point Defense: Mercy and Emperor
- 2 new Flak: Flak Array and Flak Barrier
- 2 new Strike Craft Tiers (final tier is dimensional unlock after salvaging/unlocking unbidden dimensional weaponry tech)
All modules have their own technologies. Some are rare. Tier 6 to Tier 10 modules come after their vanilla variants and techs, so these are very much late game technologies.
For those with Utopia DLC: The final tier weapon technologies have a low spawn chance unless you build the science nexus!
For those without Utopia DLC: the final tier weapon technologies will show up normally.
The science nexus increases the chance advanced component & weapons technologies show up by 500%
Feel free to make a compatibility patch. I sadly don’t have the time.
** Some modules do not correctly apply their stats to the ship builder UI. This is an issue with the game and ui that I cannot fix myself.
** Auto-upgrade between vanilla modules and my modules does not work (yet). I’d need to overwrite the vanilla files.
All my techs are prefixed with tech_c_techname
All my other files are prefixed with C_modulename/componant
Please don’t forget to rate my mod and have fun! 🙂
If you really like my mod and wish to support me, feel free to drop something. It would help a lot! Thank you very much!