Propaganda and Espionage
Last revision: 13 Jan at 10:19 UTC
Diplomacy in Stellaris can often become static with only the player or a crisis shaking up the status quo. Propaganda and Espionage attempts to change that by introducing a little bit of intrigue to the galaxy.
There now are now two new policies that control your Intelligence and Counter-Intelligence Funding, alongside a new menu accessible from the Contacts tab that opens the Espionage screen.
There are several new options available to both you and the AI, such as;
Improving or Sabotaging relations between two different empires.
Conducting Industrial Espionage and attempting to steal research.
Sabotaging a foreign starbase, drastically reducing its weapon strength. This is a costly and time consuming operation, used to aid in punching through choke-point systems.
The AI will also make use of these new options, scheming against each other and the player. The success chance of any covert operations will depend upon your own Espionage Funding, and your targets Counter Espionage Funding.
Finally there are a few new diplomacy events, such as the AI sometimes requesting help in a war from their neighbours.
— Playable Fallen Empires update – Fallen Empire players and ai can now use the espionage menu, but for now can only target other Fallen Empires, and cannot themselves be targeted by normal empires. – At some point i might add an option to target normal empires if they reach a certain threshold – such as late game being strong enough to compete.
Note – I dont use any of the playable Fallen Empire mods, so if you have any issues let me know.
Save Game Compatible
Compatible with almost any mod, but UI mods might prevent the new Espionage button from appearing, there is a backup edict to use the menu however.
Compatible with current build, and the beta branch. (2.2.*)
Some way to cause unrest in opposing empires, maybe with events to secretly fund rebels etc.
An internal propaganda option to generate influence.
Operations to shift ethics in your own and other empires.
Ways to stamp out or cause crime.