Automatic Pop Migration

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Author: The Dadinator
Last revision: 18 Jan at 01:53 UTC

Description:

Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod will find new planets for your out of work homeless pops so you don’t have to.

Features
  • Turn on or off Automatic Pop Migration from the decisions panel on your capital world.
  • Policy to determine if only targeting unemployed and overcrowded pops or all unemployed pops
  • Policy to set habitability preference – either the default 60% minimum or allow any habitability
  • Only resettles pops that are allowed to migrate.
  • Also works for machine empires where migration is not allowed
  • Cost per pop approximates resettlement cost which is defined at a job category level and is influenced by certain traits, civics, and traditions and will cost from 12.5 – 225 energy per pop .
  • Finds new planets based on best habitability and won’t move pops to planets with less than 60% habitability, if set by policy.
  • New planets must have available housing and jobs.
  • Can use a planet decision set a single planet as the preferred location for pops to move to. This costs 25 influence and 1000 energy to set. Planet must still have a habitability of greater or equal to 60% for the pop to move there if set by policy.
  • Can use a planet decision to set planets to have a research, mining, food, or energy focus at the cost of 10 influence per planet. Pops that have traits that boost these jobs will be more likely to settle there.
  • Can use a planet decision to migrate Toilers from Thrall-Worlds at the cost of 10 influence per planet.
  • Moving occurs on the 3rd of the month to lessen the strain on 1st day of the month game processing.

Compatibility

No vanilla files were harmed in making this mod.
Compatible with Stellaris v2.2.* (Le Guin)

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Bugs, Feedback and Suggestions

You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Patch Mods

Other Mods for 2.2+
  • At War: Planetary Cannons – Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back!
  • At War: Starbase Improvements – Do your bastion citadels feel underpowered when fully built out? This mod improves citadels, giving them large weapons as well as providing better weapon batteries and heavy defense platforms. Don’t leave your systems unprotected.
  • At War: Advanced Ship Sections – Need more advanced carrier ships at the cruiser, battleship and titan classes? Need a stronger missile cruiser? Want your long range ships to fire at a greater distance? A few extra techs can give you a stronger naval fleet.
  • Back to the Drawing Board – Don’t like the tech choices given to you by your scientists? This mod gives you ten times for each research branch to have them try again.
  • Empire University – Spend energy to hire the leaders you need.

Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
[discord.gg]

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