RIGaming: Weapon Diversity 2.2+

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Author: MorallyGray

Last revision: 17 May, 2019 at 09:27 UTC (11)

File size: 3.78 MB

On Steam Workshop

Description:

Warning, this mod edits ship_designer.gui. Meaning that some UI mods will be impacted.

Hello, welcome to Re Imagined Gaming Weapon Diversity.

Features of this mod.

– A complete rework of almost every weapon in the game.

– In addition to RIGSD, factions are now granted access to one type of weapon at the start.
—– Arthropoid = Kinetic
—– Avian = Lasers
—– Fungoid = Missiles
—– Humanoid = Plasma
—– Mammalian = Kinetic
—– Molluscoid = Exotic
—– Plantoid = Lasers
—– Reptilian = Plasma
—– Any other graphics get access to everything. But no bonus to any.

– Three tiers of defence platforms have been reintroduced, with additions.
—– Platforms are now granted Starbase specific weapon sets. (XL to M)
—– Platforms can now get XL sized cannons.
—– (NOTE) platforms are not currently factional.

– All weapons have Small Medium Large and X-large icons for them. Something I’m amazed no other mod has done.

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See addon mods if you want to play with the 1080P mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1601685474

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Known bugs.
– The last AI in the chain will not be granted factional items for unknown reasons. This will occur no matter how many AI you have. If you have 6 AI, 5 will gain items, the 6th will not. If you have 12 AI, 11 will gain, 12th will not. The only way to fix this is to have the granting event to fire a second time. However im trash at event coding. So IDK how to do this through an event as of yet. I know what to do, i just don’t know how to do it.
—– Players can fix this by manually firing the event at the start of the game. Simply open the console, then type: event RIG_graphical_culture.1

– Starbase weapons at the start of the game will not apply until the Starbase is either upgraded, or deconstructed. I’m not sure how this can be fixed.