VF’s Sandbox Edicts

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Author: VFacure

Last revision: 23 Oct, 2019 at 15:12 UTC (1)

File size: 336.9 KB

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Description:
-This? Nah man it’s just for the research alternatives. I don’t cheat-

Check out my expansive, immersive and very nice buildings mod!

Check out my cool and edgy names mod!

Check out my shiny graphics mod!

Check out my totally not cheat mod!

I usually make cheat mods for my personal use in most of my games: I don’t usually go for other people’s cheat mods because most of the time the bonuses you get are waaaaay too overhead, and the gameplay gets outright senseless.

Back in 2.1 I did a basic cheat mod: In some hours or so i had scripted something quite simple, but with all localisation files well done. Figured it was workshop worthy, as its not so intrusive yet polished, so I decided to upload it.

Now, I did it again for 2.2 because Paradox changed most of the values and the entire thing started to not work at all. And, after putting some hours of work into it I’ve decided to relaunch the entire thing because I felt like it.

Most of the 26 edicts give only one specific bonus, and a few up to 3. The bonuses are OP (that’s why this is a cheat mod) BUT not gameplay-destabilizing OP.

For example: The Research Bonus is 50%, not 500%, the resource gains are doubled, not quintupled, and the building times halved, not instant. Most are actually 2x modifiers, so you can get a nice advantage over all the other empires but certainly can’t beat a fallen empire within the first 50 years of the game.

If that’s your kind of mod, feel free to use it in your space crusades or utopia micromanagements.

Absolutely compatible with absolutely everything btw.

Oh, and AI is really, really blocked from using it.

Best of Wishes!
VF

[www.buymeacoffee.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.