Repeatable Synth Projects

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Author: ManyFace

Last revision: 16 May, 2017 at 18:48 UTC

File size: 0 B

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Description:
Aim
  • make the special projects from the robotic ascension perk repeatable

Status
  • compatible with old saves (projects will be added even if they’ve already been researched without the mod)
  • repeatable projects have reduces base cost 1000->100
  • after researching Synthetic Evolution another project is available, which integrates regular synths into your synthetic species. I didn’t get the scalable costs to work properly (could not distinguish between synths and your species) therefore this project has a base cost of 250

Fix
  • correct cost calculation for the special projects
  • the vanilla special projects calculated costs based on all pops (including robots)

Planned Features
  • disable robonizing of spiritual pops

Have fun robonizing the whole galaxy!

Compatibility

The mod overwrites the two special projects:
"FLESH_IS_WEAK_PROJECT"
"SYNTHETIC_EVOLUTION_PROJECT"
other mods depending on a modified version of these projects are not compatible

My other mod(s):
Utopia Mods

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Utopia