GACB: Gwen’s Admin Cap Buildings

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Author: GwenBlanketKnight[very ill]

Last revision: 28 Dec, 2018 at 17:03 UTC (2)

File size: 354.3 KB

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Description:

A mod I made for a friend. This simple mod that adds a handfull of jobs and structures to Le Guin’s new planet system for the purpose of expanding
the Admin Cap in a way that isn’t harmfully overpowered and also reliable.

The basic idea revolves around Bureaucracy Structures. Three-tier structures that are unique planetary structures –
only a single one can be built per planet.

Bureaucract Job: Provides 2 towards your Administrative Capacity. Ruler position.
Average: Bureaucrat (Ruler) : +2 Admin Cap
Machine: Processor Unit (Complex Drone) : +2 Admin Cap – Upkeep: 1 alloy
Hive Mind: Processor Drone (Complex Drone) : +2 Admin Cap – Upkeep: 2 Energy, 2 Food

Default Empires:
– Logistics Center: Provides 2 Bureaucrat jobs. – Cost to Build: 400 Min, 100 Energy – Upkeep: 3 Energy
– Logistics Complex: Provides 3 Bureaucrat jobs. – Cost to Build: 450 Min, 150 Energy – Upkeep: 4 Energy
– Logistics Congress: Provides 4 Bureaucrat jobs. – Cost to Build: 500 Min, 200 Energy – Upkeep: 5 Energy

Machine Empires:
– Central Processing Center: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy – Upkeep: 3 Energy
– Central Processing Complex: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy – Upkeep: 4 Energy
– Central Processing Assembly: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy – Upkeep: 5 Energy

Hive Mind Empires:
– Synaptic Stem: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy – Upkeep: 3 Energy
– Synaptic Spire: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy – Upkeep: 4 Energy
– Synaptic Core: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy – Upkeep: 5 Energy

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Revisions:

Old revisions of this mod are available below. Click the link to download.