FTL Scout Probe 2.3

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Author: Arcalane

Last revision: 16 Jun, 2019 at 16:15 UTC (2)

File size: 8.19 KB

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Description:

Currently Beta/WIP – Ancient Relics Edition; 2.3+ compatible

Adds FTL-capable scout probes, buildable from game start. Simply go into the ship designer and design a probe. They’re simple reconaissance and information-gathering devices that can be attached to fleets or deployed independently in order to seek out new life and identify possible worlds for survey.

Probes CAN:
» Use their enhanced sensors to mark adjacent Unexplored systems as Explored.
» Move around quickly between systems. They’re even faster than corvettes.
» Be built quickly and (relatively) cheaply from any shipyard.
» Identify alien life and scout potential new worlds for survey and colonization.
» Provide a tiny bit of piracy deterrence. Just a tiny bit though.
» Help gather intelligence on potential threats, so that you can determine the armament preferences and technological level of your (would-be) enemies.

Probes CANNOT/DO NOT:
» Move straight into Unexplored systems. You will need to move them adjacent to Unexplored systems first.
» Directly survey planets or systems. Science ships are still required for this.
» Fight. Like, at all. They’re made of tissue paper and don’t have particularly good Evasion.
» Enter wormholes that you can’t see the other end of. They can scout them and tell you where it goes, but not go through.
» Require Scientists, Admirals, or any other Leaders to function.
» Auto-Explore.
» Be used by the AI, nor can they be made usable by the AI in the first place.

Credits:
* Probe assets (models, textures, sounds, etc.) were created by Paradox for the Sublight Probes event chain.

A legacy edition for 1.9 and earlier can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=699496957

A legacy edition for 2.0-2.1 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1310366667

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Revisions:

Old revisions of this mod are available below. Click the link to download.