Strip Mines and Power Plants
This mod adds the energy and mineral equivalents of the hydroponics farm, producing two technician and two miner jobs respectively.
The techs to get these are Global Energy Management and Mineral Purification (The same ones that give you the energy and mineral edicts and the +15% buildings).
These buildings don’t contribute to my specialisation mod (or the vanilla planetary specialisation itself) but I will look into changing that relatively soon. Though, chances are, if you’re spamming these buildings, you’ve already got an energy/mining-focused planet.
Credits to Paradox for the old mining and power plant icons.
My other mods:
Better Planetary Specializations and Industry: https://steamcommunity.com/sharedfiles/filedetails/?id=1586827205