Bigger Colonies

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Author: DrBLOOD95

Last revision: 6 May, 2021 at 08:09 UTC (11)

File size: 369.66 KB

On Steam Workshop

Description:

Compatible with 3.0.X ✔️

INTRODUCTION

This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed!

FEATURES

When that mod is activated, you have to launch a new game in order to trigger the menu which will allow you to select the percentage of colonies which will get bigger and with more deposits in order to balance the ressources output with the size of the planet. If you are already in a game and still want to encounter big colonies all you have to do is to type that in the console:

– "event BiggerColonies.1" : Will trigger the menu.
– "event BiggerColonies.1000": Make the selected planet bigger.

– Life Seeded start as a 50 size Gaia World.
– Post Apocalyptic start as a 50 size Tomb World.
– Moons can be increased from size 15 to 35.
– Planets can be increased from 25 to 60.
– Empire Capitals can be increased in size and deposits from 25 to 40.

COMPATIBILITY

Because in Vanilla Stellaris the amount of natural districts(energy/minerals/food) is limited to 15, I have been forced to replace the following file:

    Stellariscommondistricts2_rural_districts.txt

MORE INFORMATIONS

– Everything is done at the beginning of a new game.
– Mod is NOT compatible with old saves(unless you use my console commands).
– Some files were replaced so that mod shouldn’t be compatible with any other mod using the same files.

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