Extra Ship Components 3.0 [2.3.3]

If you liked this item, please rate it up on Steam Workshop page.

Author: NHunter

Last revision: 10 Oct, 2019 at 18:10 UTC (23)

File size: 7.73 MB

On Steam Workshop

Description:
Extra Ship Components 3.0 : Stellaris 2.3.3 version

Other mod versions:
– Stellaris 1.9: Extra Ship Components 1.9.
– Stellaris 2.2: Extra Ship Components 2.0.
– Stellaris 2.4: Extra Ship Components 3.0 – [2.4].

"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
– Psionic weapons.
– Nanite weapons and armors.
– Gravitic weapons.
– Crystalline weapons.
– Leviathan weapons and armors.
– Medium to Titanic autocannons.
– Advanced weapons derived from space creatures.
– And much, much more…

Full tech tree image.

In-built Compatibility

* New Ship Classes 2.
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* EAC: At War (defense platforms)

Optional Addons and Compatibility Patches

* Extra Ship Components 3.0 – Overwrites – A supplement mod that merges vanilla and ESC tech tree and gives Fallen Empires and crises upgraded ship designs.
* Universal Resources Patch.
* Real Space – Space Battles compatibility patch.

* Stellaris Enhanced Sound Project
* Chinese localization
* Alternative Chinese localization
* Japanese localization
* Zenith of the Fallen Empires tech tree merge addon.
* Alternative Laser Graphics

FAQ

Does this mod have any DLC dependencies?
– Extra Ship Components 3.0 does not explicitly require you to have any of DLCs, but come components will not be available unless you have a specific DLC active.

Does this mod require a new game?
– No, Extra Ship Components 3.0 does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.

What about mod compatibility?
– Extra Ship Components 3.0 overwrites 2 vanilla icons to ensure that all components and technologies are distinct. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components 3.0 should work. This is not true for the supplement mod.

This mod adds additional resources. There are no deposits on the map. What is wrong?
– Resources added by Extra Ship Components 3.0 do not have deposits and have to be collected by pops. Living Crystals can also be bought from the galactic market once someone puts any there.