Soviet – America – Nazi Trait

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Author: Yukitaka Oni

Last revision: 4 Apr, 2019 at 19:58 UTC (16)

File size: 1.75 MB

On Steam Workshop

Description:

Patch: 2.2.7
Welcome to the meme war. Don’t take this too serious and enjoy the fun of my mod.
– Mainly focus: Trait, Leader Trait and few edicts
– Expand: Decision
– Not mod compatible.

If you feel too trigger about politic, don’t use this mod. You have been warned, Enjoy.

Special thanks to Mobius and Sergeant Grease

Next update: Civic, because why not?

Soviet trait:

1. For Mother Russia: -25% Pop housing usage, Worker Job + 10% Production
2. Soviet Patriot: +75% Army Morale and defend damage
3. People’s News: +25% Pop Government ethnic, +10% Worker happiness
4. Vodka Consumer: Pop Happiness + 5%, -5% Pop Consumer Good
5. Free Healthcare: +25% Pop Growth
6. Trustworthly: Influence +2/month
7. Soviet Conscription: +30% Naval Cap, -15% Ship Build Cost
8. Strong Will: -50% pop demotion time
9. Soviet Tech: +5% ship armor/hp regen

America trait:

1. For Freedom: +20% Technology Research Speed
2. American Patriot: +50% Damage and morale
3. Media Expert: +10% Specialist production and Specialist Happiness
4. Coke Consumer: +10% Happiness
5. Advance Healthcare: +50 Leader Age, +10% Habitability
6. Handsome People: -25% Upkeep diplomacy, +50 trust cap
7. Free Will: Pop Growth from immigration +20%, 1 merchant job per 20 pop
8. America Tech: +5% Shield/armor regen
9. America Conscription: +15% Naval Cap and Ship build speed

Nazi trait:

1. For The Fatherland: 100% megastructure build speed
2. Superior Race: +100% Army damage
3. National News: +5% Happiness, +50% government ethnic attraction
4. Healthy Nutrition: +5% Happiness, +15% pop growth speed
5. Superior Healthcare: +50% Leader exp gain, +1 skill level
6. One Race Economy: -5% Trade fee, +10 trade protection
7. Superior Will: -10% Pop amenities and food upkeep
8. Third Reich Tech: -10% Building and jobs upkeep
9. Hitler Youth: +50% Colony develop and terraform speed

Soviet admiral:

1. Georgy Zhukov: -20% Ship upkeep
2. Vasily Zaytsev: +15% Ship accuracy and weapon range
3. Lazy Communist: -5% Ship accuracy, -10% weapon range
4. Corrupted Communist: +10% Ship upkeep

America admiral:

1. George Patton: +15% Ship armor, shield
2. Douglas Macarthur: +5% Ship hull,armor,shield regen
3. Bad American Admiral: -5% Ship armor, shield
4. Corrupted American Admiral: -10% Ship fire rate and weapon range.

Nazi admiral:

1. Erwin Rommel: -5% Ship upkeep, +2 sensor range, 10% evasion
2. Erich Hartmann: +15% Ship speed and emergency ftl
3. Corrupted Nazi: -50% Emergency flt and disengage chance
4. Bad Nazi: -10% Ship evasion and speed

Soviet governor:

1. 5 Year Plan: -15% Building and districts build cost
2: KGB: +10 Stability, -25 crime
3. Soviet Hero: -25% Clear blocker cost, +25% building speed
4. Bad Soviet: -25% Edict length
5. Corrupted Soviet: -20% Unity production, +30 crime

America governor:

1. Rich Charity: +10% Pop Happiness and trade value
2. CIA: -10% Pop amenities usage, +5 stability
3. USA Hero: +15% Army health, morale and damage
4. Bad USA: +10% Pop consumer good, -5 stability
5. Corrupted USA: -10% Trade value, +25 crime

Nazi governor:

1. Hitler Youth: -5% Building upkeep, +25% government ethic attraction
2. SS: +50% Government ethic attraction, +5 stability, -15 crime
3. German Hero: +2 Skill level, +100% exp gain
4. Bad Nazi: -1 Skill level, -5 stability
5. Corrupted Nazi: -50% Government ethic attraction, +20 crime

Soviet ruler:

1. Army Focus: -10% Ship build cost, time, +10% ship build speed
2. Science Focus: +10% research speed

(Currently updating and balance the trait)