Yes, I Really Mean It’s Outlawed
Are you playing a spiritual empire, but getting sick of Robot Workers showing up in your technology choices? Did you research the Sapient Combat Computer but want to get rid of it to prevent a machine uprising?
There seem to be some pretty glaring oversights in what the Robotic Workers and Artificial Intelligence policies affect. There’s been several bug reports on the forums which point some of these out, but since they don’t seem like they’ll get addressed anytime soon, I took matters in to my own hands. So when I outlaw these techs…
YES, I REALLY DO MEAN IT’S OUTLAWED.
So far these are the features:
– Forces the policies for Robotic Workers and AI to be available at game start, as long as you are not playing a machine empire.
– Setting Robotic Workers policy to Outlawed prevents Robots, Droids, and Synthetics from appearing as research choices.
– Setting the Artificial Intelligence policy to Outlawed prevents Sapient Combat Simulations and Synthetics from appearing as research choices.
– Setting the Artificial Intelligence policy to Outlawed also prevents the Sapient Combat Computer (if previously researched) from showing up in the Ship Designer.
Tested on 2.1.2, and should be compatible with any Niven release.
If you see a similar problem that you think should be part of this fix, let me know in the comments!
Note: This DOES override one of the vanilla game files, "00_utilities_roles.txt". This file defines all the combat computers for your ships. It’s necessary to replace the whole file in order to fix the problem that causes the Sapient computers to keep showing back up. Therefore it may be incompatible with mods that replace the vanilla ships or modules, like NSC2 (New Ship Classes) or any "full conversion" mods. If there is enough interest I will look in to creating a compatibility patch.