Improved Starbase Buildings by Nuranon

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Author: Nuranon
Last revision: 13 Dec at 01:12 2018 UTC



Stellaris 2.2.* (LeGuin) compatible, last updated 13.12.18

Changed Buildings:
  • Nebula Refinery: + 12 Minerals (before +5)
    increased: price (150 Alloys from 100)
  • Black Hole Obersvatory: +20 Physics (before +10)
    increased: price (150 Alloys from 100), built time (480 days from 360)
  • Curator Think Tank: +15 Physics, +15 Society, +15 Engineering (each before +5)
    increased: built time (doubled to 720 days), price (300 Alloys from 100), upkeep (-6 Energy from -2)
  • Art College: gives +25 Unity (before +10)
    increased: price (300 Minerals from 200), construction time (480 days from 360)

Added Buildings:
  • Hydroponics Farm II: +15 Food
    requires Food Processsing (the Tech reqired for the +15% Building), costs 150 Alloys & 25 Volatile Motes, upkeep -2 Energy & -0.5 Volatile Motes, built time 360 Days, not possible to have Tech I & II Hydroponics on the same Starbase.

    You can own and finish building (base) Hydroponics Bays once Hydroponics Bay II becomes available with the research of Nano-Vitality Crops but the Tech 1 variant will no longer appear in buildable Starbase Buildings.

    Mod includes proper name localization for all game included languages, descriptions for everything but English and German are based on Google Translator though.

  • Requires:

    Leviathans DLC or Distant Stars DLC to be fully functional (should work without too).

  • Overwrites:
  • Outdated Versions:

    For Stellaris 2.02.13 Niven v0.3 of this Mod is available here (Steam Workshop page). I’m not updating it anymore, so features since v0.29 will be missing.


I was personally somewhat frustrated with the resource output of those Starbase Buildings,
which seemed to be out of line with the their limited availability (in Nebulas, in Enclave systems), so I made a mod that fixed that. I also added a Tech II Hydroponics Bay.

Feedback (bugs, balance, feature ideas) is always appreciated.

Nuranon, 20.08.2018

Other Mods by me:

This Mod allows you to upgrade Ruined Megastructures to Jury-Rigged versions before and after you have researched Mega-Engineering. Those jury-riggs are inferior to even the level 1 versions of the same structures but are affortable and like Ruined structures they can be fully restored.

This Mod replaces the Vanilla Create Penal Colony Decisions with a Create Penal Australia and a Create Penal Siberia Decision.