Dedicated Carrier

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Author: Red-Eyed_Gelynome

Last revision: 22 Jan, 2023 at 04:48 UTC (12)

File size: 227.87 MB

On Steam Workshop

Description:
For Stellaris 3.6.*

Adds a buildable Carrier
NOTE: UI Overhaul Dynamic is not mandatory, this will work without it but in order to see all slots, go use it, if not, just go for the "auto-fill" or "Fill All slot" command in ship designer window.

For update changes, see Change Log

Current Version Features

-No major changes since 3.0

Estimated Price Range of Carriers

(Based on Max non Repeatable Vanilla Equipments)
-Concordia = 5-6k Alloys
-Ranger = 7-8k Alloys
-Hiigaran = 9-10k Alloys
-Venator = 11-12k Alloys
-Providence = 13-14.5k Alloys
-Terran (FCV) = 18-22k Alloys

Compabilty

-Usually, not compatible with any mod that alters default game pdxmesh loading and/or mods that make big changes to it like NCS and such. (But feel free to try the mod out with that, maybe it’s compatible after all because I never used NCS and such, so Im not sure)

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I’ve always wanted a fully pledged carrier, unfortunately, only large shipmod pack got them. So here, I created my own fully pledged CV.

Carriers

Features:
-Somewhat Balance (I think)
-2 Types of Crew (One for Offense and One for Defense)
-Moderate Speed (Not that slow but not that fast.)
-A LOT of hangars
-Diversity (5 selectable dedicated Carrier Hull with different stats)

Technology need: Cruiser

Fleet Carrier

Features:
-Ship Color (Only for the Astro class)
-Huge
-2 Types of Crew
-Slow Speed
-A really HUGE Hanger set

Technology need: Citadel, Battleships, Extended Combat Algorithms, Self-Evolving Logic

SAVE GAME COMPATIBLE

You can or cannot plug this mod on your ongoing save game. You might need to resell every single carriers you have due to the component changes. Other than that, I tested it, it’s save game compatible.

FAQs’

Q:Why does my carrier color is neon green/red/etc?
A: Version 3.2 Fixed this.

Q:Are the prices/component fixed?
A:No. All are subject to change. Depends on how they will perform ingame.

Q:The Fleet Carrier requires "Self-Aware" tech and Im Gest. Empire, can I still build it?
A:YES. the Self Aware tech is named ingame as Self-Evolving Logic . Hive Minds or Synths can research it as said by the Wiki.

Other Mod Compability:

This mod is compatible on all of my ship mods.
I never did use the NSC mod so Im not sure if this mod is compatible with it.

Credits:

Astro Carrier (Space Battleship Yamato 2199) = Hana
Concordia (Wing Commander) = Klavs81
Venator Model (Star Wars) = Admiral Tributon
Providence Model (Star Wars) = Admiral Tributon
Ranger Model (Wing Commander) = Steele and Tolwyn
Terran CV Model (GoF2) = Galaxy on Fire 2 Dev Team
Hiigaran Model = Gearbox Dev team (Ripped & converted by John2k4)

NOTICE:
-You are not allowed to use any of the models I converted. If you want them for your mod, Kindly download them from their respective sites (Google Warehouse, Turbosquid, Sketchfab, etc etc) and convert them yourself.
-This mod will remain 100% free.

Too OP? use this:

Large AI Fleet Size – Extreme Ed.

My Stand-Alone Ship mods:

Warlock Class Missile Destroyer
Space Batteship Yamato
Space Batteship Arcadia
Dedicated Carrier
Halo Infinity Ship
Escort Drone Swarm
Munificent Class Star Frigate

Support:

If you have spare coins or anything, pls feel free to donate so I could get more better equipments and/or buy better softwares like 3dmax or anything. I also do accept random steam games. Thanks in advance.
Donate [www.paypal.me]