Even More Traits (2.1)

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Author: Fastest Ghost Alive
Last revision: 12 Sep at 01:06 UTC

Description:

I’ve finally gotten my act together and updated my mod to the current version. Unfortunately, Steam was being finicky so I have to post a new mod instead of updating my old one.

Traits included so far:
-Martial: +15% militarist ethics attraction
-Calm: +15% pacifist ethics attraction
-Suspicious: +15% xenophobe ethics attraction
-Curious: +15% xenophile ethics attraction
-Religious: +15% spiritualist ethics attraction
-Secular: +15% materialist ethics attraction
-Imperious: +15% authoritarian ethics attraction
-Individualist: +15% egalitarian ethics attraction
-Adorable: +5% other species happiness, -40% army morale damage
-Terrifying: -5% other species happiness, +40% army morale damage
-Accelerated: +20% growth speed, +50% leader exp gain, -20 years to lifespan
-Natural Leaders: -33% leader recruitment cost
-Reluctant: +33% leader recruitment cost
-Temperate: -33% food consumption
-Insatiable: +33% food consumption
-Natural Warriors: +25% army damage, +25% army morale, +1 general skill, +1 admiral skill
-Feeble Warriors: -25% army damage, -25% army morale
-Genetic Memory: +2 leader skill level
-Electrogenic: Each pop produces .25 energy
-Metallic: Each pop produces .30 minerals, army health +30%
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals

Known Issues:
-The electrogenic, metallic, photosynthetic, and lithovore traits can clutter the planet tile screen and make tiles that are already producing 3 types of resources (such as science labs) difficult to read.
-The energy/mineral consumption from the photosynthetic and lithovore traits increases from planet modifiers or technologies that increase energy/mineral production. I don’t know how to fix this.

To do:
-Find a solution to the tile resource clutter caused by resource production traits (electrogenic, etc). The next major update might make this fix unnecessary.
-More traits
-Balance
-Engineered evolution ascendency traits

Have an idea for a trait you want me to try and add? Think a trait is over/under powered or should cost more/less? Let me know!

Just want the traits that influence ethics attraction? CyroStasis was generous enough to create a mod including only those traits. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1460792056

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