Stronger Advanced AI Starts [2.2.*]

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Author: Unordinal
Last revision: 15 Dec at 20:41 2018 UTC


Mod updated and uploaded with permission from ButtJunkie. (Original Mod)

This mod makes boosts the starting power of ‘Advanced AIs’ by giving them more systems, planets, population, more-established colonies, and larger fleets. You’ll have to start a fresh game with it to experience the changes. It won’t ruin pre-existing or later saves and is only needed during the initial generation of the galaxy.

On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), between 10 to 18 systems, up to 60-70 pops, and around 15 to 25 extra ships.

Version: 2.2.*
Ironman: No.
Can be added to saves: Will have no effect.
Can be removed from saves: Yes.

Not compatible with mods that overwrite the following events in game_start.txt:

  • game_start.22
  • game_start.23