(Government Overhaul Open Beta)
Attention: All work on this mod has been suspended until 2.2 released. It feels kinda wasteful with the new stuff coming to continue working on 2.1. Once 2.2 launches I will get to work on the new version of the mod, probably a bit scaled down and with slightly less governments.
Government Overhaul is large-scale expansion and overhaul of all governments, civics, and personalities. It is the spiritual successor to petruxa’s Cultural Overhaul, at least the government portion of that mod. I have included no ethics or traditions in this mod, for extra compatibility. Down the line I would like to add these, so see my future plans at the bottom of the page.
This mod is so much more than a merge mod. Many civics are brand-new from GO and so are new features, such as custom FEs.
If you have any questions, suggestions, or issues, leave a comment and I’ll answer ASAP. A few civics are missing icons and modifiers, they wil be added soon. Read the to-do list.
THIS MOD IS NOT COMPLETE YET, AND IS NOT REFINED
It will be removed after the beta peroid. Updates will only come on weekends from now on. Release is planned for September.
-178 new civics, including those for gestalts
-16 new personalities
-122 new governments
-Multiple heirs for Imperial governments (WIP)
-3 new policies: Economic Model, Economic Focus, and Healthcare
-2 new authorities
-Consortium authority, for playing as a pirate, criminal, or cartel empire (WIP)
-Create custom FEs and force-spawn them (Should work)
-Special powers for Imperial and Republican governments (WIP)
-Most base game civics have been buffed, and you can now take Post-Apocalyptic or Life-Seeded with Mechanist.
-Authoritarians can be Democratic and Republican, and Egalitarians can be Dictatorial or Imperial.
-Many other new features from other mods that were integrated
Government Overhaul would not have been possible without the contributions of these people. Many thanks to them! Notice that only some civics from these mods were used, to prevent redundancy.
• ExOverhaul: Ethics & Government by ExNihil
• More Civics in Ethics & Civics Rebuild by NewAgeKid52
• Civics + by Kapibaro
• Exigency- Additional Civics by Edcrab
• Government Variety Pack by LittleRaskol and Meltup
• Violent Beetle’s Extra Civics & Personalities by Violent Beetle
• Pirate Codex Government Type by BrutishMrFish
• Civic Redux by Ungentlemanly Conduct
• Cultural Overhaul by petruxa
• Expanded Ideologies by AvenDonn
• Zero-G Engineering by QuincyBlue
• Juris Civic Expansion by Sanity Dance
• Civics & Origins Reloaded by Xoatl
Hive World civic from Expanded Hive Minds
Ackoli, for all his ideas and input
Spillik, for doing UI work
Mod icon depicts the ring from the mod Planet Rings- Torus
Barracks icon by Delapouite under CC BY 3.0 for Citizen Service Civic
Person icon by Delapouite under CC BY 3.0 for Individualist civic
Two shadows icon by Lorc under CC BY 3.0 for Collectivist civic
Raiding bombardment stance
• Government Overhaul: Sword of Islam
English only right now
-Some civics may require additional DLCs, but most don’t
Near Future Plans
-Finish the beta
-Marauder civic for custom Marauder empires
-True Theocracy civic
-Hierarchal Autonomy civic
-Fix all the broken events
-Make more patches
Far Future Plans
-Ancient Machine Intelligence
-Strict Neutrality civic