Intelligence and Espionage

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Author: Kiyosan

Last revision: 7 May, 2020 at 22:59 UTC (20)

File size: 1.24 MB

On Steam Workshop

Description:

This is a proof-of-concept espionage system where you can get information, reap benefits, and sabotage another empire via espionage events. The main theme is that your choices and your enemies’ choices determine the results of the events, so CHOICE MATTERS!

How it works

To Spy on an Empire:
1. You must send an envoy to either improve or harm relations with another empire. If you’re able to wage total war on other empires, you will no longer be able to use this system or be spied on yourself.
2. Use the Spy on Empires edict and follow the prompts.
3. Pick between two mission choices for the espionage mission. Then, the target will pick between two choices.
-Based on what choices you and your target picked, you can either gain intrigue on your target, reap benefits, sabotage the target, and/or fail and the target may get a boost.

To Plan Counterespionage:
-There is an edict called "Plan Counterespionage" that you can activate.
-The following prompts will be very similar to a regular espionage mission except that you will always gain a small boost for activating the edict and empires with intrigue on you can lose intrigue on your empire based on the prompted choices.

If you need a refresher on things, there is an edict that you can activate, which will tell you how to use the mod.

More Information:
More General Info on Espionage
Info on Intrigue Levels

Compatibility

-This mod should also be compatible with everything since no important vanilla files are changed.
-The exception is the Intel from Diplomacy mod since that’s the lite version of this mod so don’t use both mods.
-Mod load order does NOT matter, unless there are compatibility mods for this mod (there are none that I know of).

Other Stuff

Lite Version:
If you prefer a more "lite version" of this mod that only focuses on intrigue and you don’t like the idea of espionage/sabotage missions, try out Intel from Diplomacy instead.

To-Do:
-Have more creative ways to trigger espionage events
-Have a more creative counterespionage system
-Tweak rewards and fix potential bugs based on feedback
-Add more espionage events (I am open to suggestions)
-Have the mod localized in different languages (Looking for people who can do localization in general)

My Stellaris Mods
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