+Stellaris Involed Policies
A series of custom policies that allow you to tweak the economy of your empire by trading off bonuses and happiness.
Standalone element of a larger mod I’ll be relasing soon-ish. Most factors are adapted from the original stellaris + evolved.
————Food focus————
Balanced Focus – no bonuses or penalties.
Low food restrictions – Food comsumption -15%, pop happiness -10%
Rationing – Food comsumption -50% pop happiness -30%
Extra Food Rations – Food Consumption +35% Pop Happiness + 10%
Lavish Food Distribution – Food consumption +100% Pop Happiness +35%
————Production Focus————
Balanced Focus – No bonuses
Minerals Focus – Minerals +10%, energy production -15%
Energy Focus – Minerals -15% Energy production +10%
———— Business Ownership————
State Controlled – Energy and minerals +2% ; govt ethic attraction +10%
Corporation Controlled – Energy and minerals +12%, govt. ethic attraction -25% (Unavailable for fanatic authoritarians)
Civilian controlled – Energy and minerals +5%, govt ethic attraction -10%
————Worker Schedule————
8 hours – no bonuses
six hours – -10% energy and minerals, +10% pop happiness
ten hours – +10% energy and minerals, -10% pop happiness
twelve hours – +20% energy and minerals, -25% pop happiness.
———— Military Stance ————
Normal duties – no bonuses
Total readiness – Ship upkeep +15%, evasion +10%, sensor range +50%, fire rate +7,5% (unavailable for fanatic pacifists)
Low Guard – upkeep -20%, evasion -10%, Sensor range -20%, fire rate -10% (unavailable for fanatic militarists)
———— Fleet Focus ————
Several bonuses under these classes alow you to trade between numbers or quality of ships. Quality focus = more expensive ships, better at combat, quanitity focus = cheaper ships, weaker at combat individually. Requires a new specific technology for unlocking
————Social Policy————
Social repression – pop happiness -10%, ethic attraction +5%, slave unrest -20% (unavailable to egalitarians)
Total Freedom – pop happiness +5%, govt ethic atraction -5%, slave unrest +30% (unavailable to authoritarians)
Balanced policy – no bonuses
———— Centralization Policy ————
Allows you to trade between more sectors and influence/unity bonuses or less influence and unity for more core worlds and less sectors. Several degrees.
Requires adaptive bureaucracy tech
———— Leader Election ————
Merit and loyalty – no bonus.
Merit only – skill levels +1, influence cost +50% (unavaliable to fanatic militarists)
Loyalty only – skil XP gain -25%, influence cost +40% (unavailable to fanatic pacifists)
———— Taxation Level ————
Balanced – no bonuses
Very high taxes – Energy +20%, happiness -20% (unavailable to fanatic egalitarians and egalitarians)
High taxes – energy +10%, pop happienss -10% (unavailable to fanatic egalitarians)
Low Taxes – energy -10%, happiness +10% (unavailable to fanatic authoritarians)
No taxes – energy – 50%, happiness +30% (unavailable to authoritarians)
———— Education System ————
Neutral education – happiness +2%, leader influence cost +20%
State ideology – happiness -5%, leader influence cost -20%, govt ethic attraction +5% (unavaliable to egalitarians)
Open minded education – trade attractiveness +10%, xeno immigration pull +20% (unavailable to xenophobes)
Scientifc minded education – leader influence cost +20%, all research +5%
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Balance is a work in progress, suggestions are welcome.
This mod should be compatible with everything.